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Consistent naming for Math_ functions (#542)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * maths * Factoriali -> Factorial * soon, soon * renames * rand * docs * merged * formatting * little more cleanup * asm crept back in * changes to MathF * smooth criminal * functions.h
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1329 changed files with 8413 additions and 8374 deletions
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@ -1449,11 +1449,11 @@ void func_8009BEEC(GlobalContext* globalCtx) {
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Quake_SetCountdown(var, 127);
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}
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if ((globalCtx->gameplayFrames % 64 == 0) && (Math_Rand_ZeroOne() > 0.6f)) {
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if ((globalCtx->gameplayFrames % 64 == 0) && (Rand_ZeroOne() > 0.6f)) {
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var = Quake_Add(ACTIVE_CAM, 3);
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Quake_SetSpeed(var, 32000.0f + (Math_Rand_ZeroOne() * 3000.0f));
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Quake_SetQuakeValues(var, 10.0f - (Math_Rand_ZeroOne() * 9.0f), 0, 0, 0);
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Quake_SetCountdown(var, 48.0f - (Math_Rand_ZeroOne() * 15.0f));
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Quake_SetSpeed(var, 32000.0f + (Rand_ZeroOne() * 3000.0f));
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Quake_SetQuakeValues(var, 10.0f - (Rand_ZeroOne() * 9.0f), 0, 0, 0);
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Quake_SetCountdown(var, 48.0f - (Rand_ZeroOne() * 15.0f));
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}
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}
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@ -1836,11 +1836,11 @@ void func_8009DA30(GlobalContext* globalCtx) {
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} else {
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if (gSaveContext.dayTime > 0xC555) {
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if (globalCtx->unk_11D30[0] != 255) {
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Math_ApproxS(&globalCtx->unk_11D30[0], 255, 5);
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Math_StepToS(&globalCtx->unk_11D30[0], 255, 5);
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}
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} else if (gSaveContext.dayTime >= 0x4000) {
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if (globalCtx->unk_11D30[0] != 0) {
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Math_ApproxS(&globalCtx->unk_11D30[0], 0, 10);
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Math_StepToS(&globalCtx->unk_11D30[0], 0, 10);
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}
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}
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@ -2189,11 +2189,11 @@ void func_8009F5D4(GlobalContext* globalCtx) {
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} else {
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if (gSaveContext.dayTime > 0xC000) {
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if (globalCtx->unk_11D30[0] != 255) {
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Math_ApproxS(&globalCtx->unk_11D30[0], 255, 5);
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Math_StepToS(&globalCtx->unk_11D30[0], 255, 5);
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}
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} else if (gSaveContext.dayTime >= 0x4000) {
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if (globalCtx->unk_11D30[0] != 0) {
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Math_ApproxS(&globalCtx->unk_11D30[0], 0, 10);
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Math_StepToS(&globalCtx->unk_11D30[0], 0, 10);
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}
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}
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@ -2343,10 +2343,10 @@ void func_8009FE58(GlobalContext* globalCtx) {
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D_8012A3A0 += 1820;
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temp = 0.020000001f;
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func_800AA76C(&globalCtx->view, 0.00009587531f * temp * Math_Coss(D_8012A39C),
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0.00009587531f * temp * Math_Sins(D_8012A39C), 0.00009587531f * temp * Math_Sins(D_8012A3A0));
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func_800AA78C(&globalCtx->view, 1.f + (0.79999995f * temp * Math_Sins(D_8012A3A0)),
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1.f + (0.39999998f * temp * Math_Coss(D_8012A3A0)), 1.f + (1 * temp * Math_Coss(D_8012A39C)));
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func_800AA76C(&globalCtx->view, 0.00009587531f * temp * Math_CosS(D_8012A39C),
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0.00009587531f * temp * Math_SinS(D_8012A39C), 0.00009587531f * temp * Math_SinS(D_8012A3A0));
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func_800AA78C(&globalCtx->view, 1.f + (0.79999995f * temp * Math_SinS(D_8012A3A0)),
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1.f + (0.39999998f * temp * Math_CosS(D_8012A3A0)), 1.f + (1 * temp * Math_CosS(D_8012A39C)));
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func_800AA7AC(&globalCtx->view, 0.95f);
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switch (globalCtx->unk_11D30[0]) {
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