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Consistent naming for Math_ functions (#542)

* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* maths

* Factoriali -> Factorial

* soon, soon

* renames

* rand

* docs

* merged

* formatting

* little more cleanup

* asm crept back in

* changes to MathF

* smooth criminal

* functions.h
This commit is contained in:
petrie911 2020-12-26 04:44:53 -06:00 committed by GitHub
parent 81c269b417
commit 8fa6cb6ff9
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1329 changed files with 8413 additions and 8374 deletions

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@ -88,7 +88,7 @@ void func_80892890(BgIngate* this, GlobalContext* globalCtx) {
if (csFrames > 0x4000) {
csFrames = 0x4000;
}
csFrames = (Math_Sins(csFrames) * 16384.0f);
csFrames = (Math_SinS(csFrames) * 16384.0f);
phi1 = csFrames;
if ((this->dyna.actor.params & 2) == 0) {
phi1 = -phi1;