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Consistent naming for Math_ functions (#542)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * maths * Factoriali -> Factorial * soon, soon * renames * rand * docs * merged * formatting * little more cleanup * asm crept back in * changes to MathF * smooth criminal * functions.h
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@ -88,7 +88,7 @@ void func_80892890(BgIngate* this, GlobalContext* globalCtx) {
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if (csFrames > 0x4000) {
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csFrames = 0x4000;
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}
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csFrames = (Math_Sins(csFrames) * 16384.0f);
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csFrames = (Math_SinS(csFrames) * 16384.0f);
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phi1 = csFrames;
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if ((this->dyna.actor.params & 2) == 0) {
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phi1 = -phi1;
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