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Consistent naming for Math_ functions (#542)

* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* maths

* Factoriali -> Factorial

* soon, soon

* renames

* rand

* docs

* merged

* formatting

* little more cleanup

* asm crept back in

* changes to MathF

* smooth criminal

* functions.h
This commit is contained in:
petrie911 2020-12-26 04:44:53 -06:00 committed by GitHub
parent 81c269b417
commit 8fa6cb6ff9
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GPG key ID: 4AEE18F83AFDEB23
1329 changed files with 8413 additions and 8374 deletions

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@ -65,7 +65,7 @@ void func_808A8BAC(BgPushbox* this, GlobalContext* globalCtx) {
thisx->speedXZ += this->dyna.unk_150 * 0.2f;
thisx->speedXZ = (thisx->speedXZ < -1.0f) ? -1.0f : ((thisx->speedXZ > 1.0f) ? 1.0f : thisx->speedXZ);
Math_ApproxF(&thisx->speedXZ, 0.0f, 0.2f);
Math_StepToF(&thisx->speedXZ, 0.0f, 0.2f);
thisx->posRot.rot.y = this->dyna.unk_158;
Actor_MoveForward(thisx);
func_8002E4B4(globalCtx, thisx, 20.0f, 40.0f, 40.0f, 0x1D);