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Consistent naming for Math_ functions (#542)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * maths * Factoriali -> Factorial * soon, soon * renames * rand * docs * merged * formatting * little more cleanup * asm crept back in * changes to MathF * smooth criminal * functions.h
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@ -65,7 +65,7 @@ void func_808A8BAC(BgPushbox* this, GlobalContext* globalCtx) {
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thisx->speedXZ += this->dyna.unk_150 * 0.2f;
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thisx->speedXZ = (thisx->speedXZ < -1.0f) ? -1.0f : ((thisx->speedXZ > 1.0f) ? 1.0f : thisx->speedXZ);
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Math_ApproxF(&thisx->speedXZ, 0.0f, 0.2f);
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Math_StepToF(&thisx->speedXZ, 0.0f, 0.2f);
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thisx->posRot.rot.y = this->dyna.unk_158;
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Actor_MoveForward(thisx);
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func_8002E4B4(globalCtx, thisx, 20.0f, 40.0f, 40.0f, 0x1D);
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