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Consistent naming for Math_ functions (#542)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * maths * Factoriali -> Factorial * soon, soon * renames * rand * docs * merged * formatting * little more cleanup * asm crept back in * changes to MathF * smooth criminal * functions.h
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1329 changed files with 8413 additions and 8374 deletions
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@ -117,9 +117,9 @@ void func_808BC6F8(BgTreemouth* this, GlobalContext* globalCtx) {
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if ((gSaveContext.sceneSetupIndex == 6) && (globalCtx->csCtx.frames >= 0x2BD) &&
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(globalCtx->state.frames % 8 == 0)) {
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sp34.x = (Math_Rand_ZeroOne() * 1158.0f) + 3407.0f;
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sp34.x = (Rand_ZeroOne() * 1158.0f) + 3407.0f;
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sp34.y = 970.0f;
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sp34.z = (Math_Rand_ZeroOne() * 2026.0f) + -2163.0f;
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sp34.z = (Rand_ZeroOne() * 2026.0f) + -2163.0f;
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EffectSsHahen_SpawnBurst(globalCtx, &sp34, 0.8f, 0, 50, 30, 1, HAHEN_OBJECT_DEFAULT, 10, NULL);
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}
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}
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