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Consistent naming for Math_ functions (#542)

* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* maths

* Factoriali -> Factorial

* soon, soon

* renames

* rand

* docs

* merged

* formatting

* little more cleanup

* asm crept back in

* changes to MathF

* smooth criminal

* functions.h
This commit is contained in:
petrie911 2020-12-26 04:44:53 -06:00 committed by GitHub
parent 81c269b417
commit 8fa6cb6ff9
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GPG key ID: 4AEE18F83AFDEB23
1329 changed files with 8413 additions and 8374 deletions

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@ -117,9 +117,9 @@ void func_808BC6F8(BgTreemouth* this, GlobalContext* globalCtx) {
if ((gSaveContext.sceneSetupIndex == 6) && (globalCtx->csCtx.frames >= 0x2BD) &&
(globalCtx->state.frames % 8 == 0)) {
sp34.x = (Math_Rand_ZeroOne() * 1158.0f) + 3407.0f;
sp34.x = (Rand_ZeroOne() * 1158.0f) + 3407.0f;
sp34.y = 970.0f;
sp34.z = (Math_Rand_ZeroOne() * 2026.0f) + -2163.0f;
sp34.z = (Rand_ZeroOne() * 2026.0f) + -2163.0f;
EffectSsHahen_SpawnBurst(globalCtx, &sp34, 0.8f, 0, 50, 30, 1, HAHEN_OBJECT_DEFAULT, 10, NULL);
}
}