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Consistent naming for Math_ functions (#542)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * maths * Factoriali -> Factorial * soon, soon * renames * rand * docs * merged * formatting * little more cleanup * asm crept back in * changes to MathF * smooth criminal * functions.h
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1329 changed files with 8413 additions and 8374 deletions
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@ -275,14 +275,14 @@ void EnAni_Update(Actor* thisx, GlobalContext* globalCtx) {
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this->unk_2A2.y = this->unk_2A2.z;
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this->unk_2A2.x = this->unk_2A2.z;
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} else {
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Math_SmoothScaleMaxMinS(&this->unk_29C.x, 0, 6, 6200, 100);
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Math_SmoothScaleMaxMinS(&this->unk_29C.y, 0, 6, 6200, 100);
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Math_SmoothScaleMaxMinS(&this->unk_2A2.x, 0, 6, 6200, 100);
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Math_SmoothScaleMaxMinS(&this->unk_2A2.y, 0, 6, 6200, 100);
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Math_SmoothStepToS(&this->unk_29C.x, 0, 6, 6200, 100);
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Math_SmoothStepToS(&this->unk_29C.y, 0, 6, 6200, 100);
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Math_SmoothStepToS(&this->unk_2A2.x, 0, 6, 6200, 100);
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Math_SmoothStepToS(&this->unk_2A2.y, 0, 6, 6200, 100);
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}
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if (DECR(this->unk_2AE) == 0) {
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this->unk_2AE = Math_Rand_S16Offset(60, 60);
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this->unk_2AE = Rand_S16Offset(60, 60);
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}
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this->unk_2AC = this->unk_2AE;
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if (this->unk_2AC >= 3) {
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