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Consistent naming for Math_ functions (#542)

* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* maths

* Factoriali -> Factorial

* soon, soon

* renames

* rand

* docs

* merged

* formatting

* little more cleanup

* asm crept back in

* changes to MathF

* smooth criminal

* functions.h
This commit is contained in:
petrie911 2020-12-26 04:44:53 -06:00 committed by GitHub
parent 81c269b417
commit 8fa6cb6ff9
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GPG key ID: 4AEE18F83AFDEB23
1329 changed files with 8413 additions and 8374 deletions

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@ -131,8 +131,8 @@ void EnBoom_Fly(EnBoom* this, GlobalContext* globalCtx) {
// the moveTo pointer is nulled and it flies off in a seemingly random direction.
this->moveTo = NULL;
} else {
Math_ApproxUpdateScaledS(&this->actor.posRot.rot.y, yawTarget, (s16)(ABS(yawDiff) * distXYZScale));
Math_ApproxUpdateScaledS(&this->actor.posRot.rot.x, pitchTarget, (s16)(ABS(pitchDiff) * distXYZScale));
Math_ScaledStepToS(&this->actor.posRot.rot.y, yawTarget, (s16)(ABS(yawDiff) * distXYZScale));
Math_ScaledStepToS(&this->actor.posRot.rot.x, pitchTarget, (s16)(ABS(pitchDiff) * distXYZScale));
}
}