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Consistent naming for Math_ functions (#542)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * maths * Factoriali -> Factorial * soon, soon * renames * rand * docs * merged * formatting * little more cleanup * asm crept back in * changes to MathF * smooth criminal * functions.h
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1329 changed files with 8413 additions and 8374 deletions
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@ -131,8 +131,8 @@ void EnBoom_Fly(EnBoom* this, GlobalContext* globalCtx) {
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// the moveTo pointer is nulled and it flies off in a seemingly random direction.
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this->moveTo = NULL;
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} else {
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Math_ApproxUpdateScaledS(&this->actor.posRot.rot.y, yawTarget, (s16)(ABS(yawDiff) * distXYZScale));
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Math_ApproxUpdateScaledS(&this->actor.posRot.rot.x, pitchTarget, (s16)(ABS(pitchDiff) * distXYZScale));
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Math_ScaledStepToS(&this->actor.posRot.rot.y, yawTarget, (s16)(ABS(yawDiff) * distXYZScale));
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Math_ScaledStepToS(&this->actor.posRot.rot.x, pitchTarget, (s16)(ABS(pitchDiff) * distXYZScale));
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}
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}
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