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Consistent naming for Math_ functions (#542)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * maths * Factoriali -> Factorial * soon, soon * renames * rand * docs * merged * formatting * little more cleanup * asm crept back in * changes to MathF * smooth criminal * functions.h
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1329 changed files with 8413 additions and 8374 deletions
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@ -138,7 +138,7 @@ void EnChanger_Init(Actor* thisx, GlobalContext* globalCtx2) {
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this->rightChestGetItemId = GI_DOOR_KEY;
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rightChestItem = ITEM_ETC_KEY_SMALL_CHEST_GAME;
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if (Math_Rand_ZeroFloat(1.99f) < 1.0f) {
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if (Rand_ZeroFloat(1.99f) < 1.0f) {
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rightChestParams = (sLoserGetItemIds[globalCtx->roomCtx.curRoom.num] << 5) | 0x4000;
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this->rightChestNum = new_var;
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this->rightChestGetItemId = sLoserGetItemIds[globalCtx->roomCtx.curRoom.num];
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