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Consistent naming for Math_ functions (#542)

* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* maths

* Factoriali -> Factorial

* soon, soon

* renames

* rand

* docs

* merged

* formatting

* little more cleanup

* asm crept back in

* changes to MathF

* smooth criminal

* functions.h
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petrie911 2020-12-26 04:44:53 -06:00 committed by GitHub
parent 81c269b417
commit 8fa6cb6ff9
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1329 changed files with 8413 additions and 8374 deletions

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@ -138,7 +138,7 @@ void EnChanger_Init(Actor* thisx, GlobalContext* globalCtx2) {
this->rightChestGetItemId = GI_DOOR_KEY;
rightChestItem = ITEM_ETC_KEY_SMALL_CHEST_GAME;
if (Math_Rand_ZeroFloat(1.99f) < 1.0f) {
if (Rand_ZeroFloat(1.99f) < 1.0f) {
rightChestParams = (sLoserGetItemIds[globalCtx->roomCtx.curRoom.num] << 5) | 0x4000;
this->rightChestNum = new_var;
this->rightChestGetItemId = sLoserGetItemIds[globalCtx->roomCtx.curRoom.num];