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Consistent naming for Math_ functions (#542)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * maths * Factoriali -> Factorial * soon, soon * renames * rand * docs * merged * formatting * little more cleanup * asm crept back in * changes to MathF * smooth criminal * functions.h
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1329 changed files with 8413 additions and 8374 deletions
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@ -746,7 +746,7 @@ void func_80A3BA40(GlobalContext* globalCtx, EnGirlA* this) {
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void func_80A3BB6C(GlobalContext* globalCtx, EnGirlA* this) {
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if (this->actor.params == 12) {
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if (gSaveContext.infTable[7] & 0x40) {
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Rupees_ChangeBy(-(this->unk_1C8 - D_80A3CCB4[(s32)Math_Rand_ZeroFloat(7.9f)]));
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Rupees_ChangeBy(-(this->unk_1C8 - D_80A3CCB4[(s32)Rand_ZeroFloat(7.9f)]));
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return;
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}
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}
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@ -988,7 +988,7 @@ void func_80A3C3BC(EnGirlA* this, GlobalContext* globalCtx) {
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if (this->unk_1B4 != 0) {
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this->unk_1B8 += 0x1F4;
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} else {
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Math_SmoothScaleMaxMinS(&this->unk_1B8, 0, 10, 0x7D0, 0);
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Math_SmoothStepToS(&this->unk_1B8, 0, 10, 0x7D0, 0);
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}
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}
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}
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