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Consistent naming for Math_ functions (#542)

* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* maths

* Factoriali -> Factorial

* soon, soon

* renames

* rand

* docs

* merged

* formatting

* little more cleanup

* asm crept back in

* changes to MathF

* smooth criminal

* functions.h
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petrie911 2020-12-26 04:44:53 -06:00 committed by GitHub
parent 81c269b417
commit 8fa6cb6ff9
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1329 changed files with 8413 additions and 8374 deletions

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@ -177,7 +177,7 @@ void func_80A55BD4(EnHeishi3* this, GlobalContext* globalCtx) {
this->actionFunc = EnHeishi3_ResetAnimationToIdle;
this->actor.speedXZ = 0.0f;
} else {
Math_SmoothScaleMaxMinS(&this->actor.posRot.rot.y, this->actor.yawTowardsLink, 5, 3000, 0);
Math_SmoothStepToS(&this->actor.posRot.rot.y, this->actor.yawTowardsLink, 5, 3000, 0);
}
}