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Consistent naming for Math_ functions (#542)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * maths * Factoriali -> Factorial * soon, soon * renames * rand * docs * merged * formatting * little more cleanup * asm crept back in * changes to MathF * smooth criminal * functions.h
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@ -177,7 +177,7 @@ void func_80A55BD4(EnHeishi3* this, GlobalContext* globalCtx) {
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this->actionFunc = EnHeishi3_ResetAnimationToIdle;
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this->actor.speedXZ = 0.0f;
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} else {
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Math_SmoothScaleMaxMinS(&this->actor.posRot.rot.y, this->actor.yawTowardsLink, 5, 3000, 0);
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Math_SmoothStepToS(&this->actor.posRot.rot.y, this->actor.yawTowardsLink, 5, 3000, 0);
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}
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}
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