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Consistent naming for Math_ functions (#542)

* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* maths

* Factoriali -> Factorial

* soon, soon

* renames

* rand

* docs

* merged

* formatting

* little more cleanup

* asm crept back in

* changes to MathF

* smooth criminal

* functions.h
This commit is contained in:
petrie911 2020-12-26 04:44:53 -06:00 committed by GitHub
parent 81c269b417
commit 8fa6cb6ff9
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GPG key ID: 4AEE18F83AFDEB23
1329 changed files with 8413 additions and 8374 deletions

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@ -234,10 +234,10 @@ void EnHs_Update(Actor* thisx, GlobalContext* globalCtx) {
func_80038290(globalCtx, &this->actor, &this->unk_29C, &this->unk_2A2, this->actor.posRot2.pos);
this->unk_2A8 &= ~1;
} else {
Math_SmoothScaleMaxMinS(&this->unk_29C.x, 12800, 6, 6200, 100);
Math_SmoothScaleMaxMinS(&this->unk_29C.y, 0, 6, 6200, 100);
Math_SmoothScaleMaxMinS(&this->unk_2A2.x, 0, 6, 6200, 100);
Math_SmoothScaleMaxMinS(&this->unk_2A2.y, 0, 6, 6200, 100);
Math_SmoothStepToS(&this->unk_29C.x, 12800, 6, 6200, 100);
Math_SmoothStepToS(&this->unk_29C.y, 0, 6, 6200, 100);
Math_SmoothStepToS(&this->unk_2A2.x, 0, 6, 6200, 100);
Math_SmoothStepToS(&this->unk_2A2.y, 0, 6, 6200, 100);
}
}