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Consistent naming for Math_ functions (#542)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * maths * Factoriali -> Factorial * soon, soon * renames * rand * docs * merged * formatting * little more cleanup * asm crept back in * changes to MathF * smooth criminal * functions.h
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1329 changed files with 8413 additions and 8374 deletions
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@ -234,10 +234,10 @@ void EnHs_Update(Actor* thisx, GlobalContext* globalCtx) {
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func_80038290(globalCtx, &this->actor, &this->unk_29C, &this->unk_2A2, this->actor.posRot2.pos);
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this->unk_2A8 &= ~1;
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} else {
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Math_SmoothScaleMaxMinS(&this->unk_29C.x, 12800, 6, 6200, 100);
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Math_SmoothScaleMaxMinS(&this->unk_29C.y, 0, 6, 6200, 100);
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Math_SmoothScaleMaxMinS(&this->unk_2A2.x, 0, 6, 6200, 100);
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Math_SmoothScaleMaxMinS(&this->unk_2A2.y, 0, 6, 6200, 100);
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Math_SmoothStepToS(&this->unk_29C.x, 12800, 6, 6200, 100);
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Math_SmoothStepToS(&this->unk_29C.y, 0, 6, 6200, 100);
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Math_SmoothStepToS(&this->unk_2A2.x, 0, 6, 6200, 100);
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Math_SmoothStepToS(&this->unk_2A2.y, 0, 6, 6200, 100);
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}
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}
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