mirror of
https://github.com/zeldaret/oot.git
synced 2025-07-02 22:14:33 +00:00
Consistent naming for Math_ functions (#542)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * maths * Factoriali -> Factorial * soon, soon * renames * rand * docs * merged * formatting * little more cleanup * asm crept back in * changes to MathF * smooth criminal * functions.h
This commit is contained in:
parent
81c269b417
commit
8fa6cb6ff9
1329 changed files with 8413 additions and 8374 deletions
|
@ -213,9 +213,9 @@ void EnNwc_Init(Actor* thisx, GlobalContext* globalCtx) {
|
|||
chick = this->chicks;
|
||||
for (i = 0; i < this->count; i++, chick++) {
|
||||
chick->type = CHICK_NORMAL;
|
||||
chick->pos.x = thisx->posRot.pos.x + ((Math_Rand_ZeroOne() * 100.0f) - 50.0f);
|
||||
chick->pos.x = thisx->posRot.pos.x + ((Rand_ZeroOne() * 100.0f) - 50.0f);
|
||||
chick->pos.y = thisx->posRot.pos.y + 20.0f;
|
||||
chick->pos.z = thisx->posRot.pos.z + ((Math_Rand_ZeroOne() * 100.0f) - 50.0f);
|
||||
chick->pos.z = thisx->posRot.pos.z + ((Rand_ZeroOne() * 100.0f) - 50.0f);
|
||||
chick->height = 5;
|
||||
}
|
||||
EnNwc_SetUpdate(this, EnNwc_Idle);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue