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Consistent naming for Math_ functions (#542)

* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* maths

* Factoriali -> Factorial

* soon, soon

* renames

* rand

* docs

* merged

* formatting

* little more cleanup

* asm crept back in

* changes to MathF

* smooth criminal

* functions.h
This commit is contained in:
petrie911 2020-12-26 04:44:53 -06:00 committed by GitHub
parent 81c269b417
commit 8fa6cb6ff9
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1329 changed files with 8413 additions and 8374 deletions

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@ -213,9 +213,9 @@ void EnNwc_Init(Actor* thisx, GlobalContext* globalCtx) {
chick = this->chicks;
for (i = 0; i < this->count; i++, chick++) {
chick->type = CHICK_NORMAL;
chick->pos.x = thisx->posRot.pos.x + ((Math_Rand_ZeroOne() * 100.0f) - 50.0f);
chick->pos.x = thisx->posRot.pos.x + ((Rand_ZeroOne() * 100.0f) - 50.0f);
chick->pos.y = thisx->posRot.pos.y + 20.0f;
chick->pos.z = thisx->posRot.pos.z + ((Math_Rand_ZeroOne() * 100.0f) - 50.0f);
chick->pos.z = thisx->posRot.pos.z + ((Rand_ZeroOne() * 100.0f) - 50.0f);
chick->height = 5;
}
EnNwc_SetUpdate(this, EnNwc_Idle);