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Consistent naming for Math_ functions (#542)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * maths * Factoriali -> Factorial * soon, soon * renames * rand * docs * merged * formatting * little more cleanup * asm crept back in * changes to MathF * smooth criminal * functions.h
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1329 changed files with 8413 additions and 8374 deletions
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@ -73,7 +73,7 @@ void func_80AFB768(EnSi* this, GlobalContext* globalCtx) {
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if ((this->actor.flags & 0x2000) == 0x2000) {
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this->actionFunc = func_80AFB89C;
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} else {
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Math_SmoothScaleMaxMinF(&this->actor.scale.x, 0.25f, 0.4f, 1.0f, 0.0f);
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Math_SmoothStepToF(&this->actor.scale.x, 0.25f, 0.4f, 1.0f, 0.0f);
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Actor_SetScale(&this->actor, this->actor.scale.x);
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this->actor.shape.rot.y += 0x400;
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@ -99,7 +99,7 @@ void func_80AFB768(EnSi* this, GlobalContext* globalCtx) {
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void func_80AFB89C(EnSi* this, GlobalContext* globalCtx) {
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Player* player = PLAYER;
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Math_SmoothScaleMaxMinF(&this->actor.scale.x, 0.25f, 0.4f, 1.0f, 0.0f);
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Math_SmoothStepToF(&this->actor.scale.x, 0.25f, 0.4f, 1.0f, 0.0f);
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Actor_SetScale(&this->actor, this->actor.scale.x);
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this->actor.shape.rot.y += 0x400;
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