1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2025-08-07 06:40:15 +00:00

Consistent naming for Math_ functions (#542)

* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* maths

* Factoriali -> Factorial

* soon, soon

* renames

* rand

* docs

* merged

* formatting

* little more cleanup

* asm crept back in

* changes to MathF

* smooth criminal

* functions.h
This commit is contained in:
petrie911 2020-12-26 04:44:53 -06:00 committed by GitHub
parent 81c269b417
commit 8fa6cb6ff9
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
1329 changed files with 8413 additions and 8374 deletions

View file

@ -73,7 +73,7 @@ void func_80AFB768(EnSi* this, GlobalContext* globalCtx) {
if ((this->actor.flags & 0x2000) == 0x2000) {
this->actionFunc = func_80AFB89C;
} else {
Math_SmoothScaleMaxMinF(&this->actor.scale.x, 0.25f, 0.4f, 1.0f, 0.0f);
Math_SmoothStepToF(&this->actor.scale.x, 0.25f, 0.4f, 1.0f, 0.0f);
Actor_SetScale(&this->actor, this->actor.scale.x);
this->actor.shape.rot.y += 0x400;
@ -99,7 +99,7 @@ void func_80AFB768(EnSi* this, GlobalContext* globalCtx) {
void func_80AFB89C(EnSi* this, GlobalContext* globalCtx) {
Player* player = PLAYER;
Math_SmoothScaleMaxMinF(&this->actor.scale.x, 0.25f, 0.4f, 1.0f, 0.0f);
Math_SmoothStepToF(&this->actor.scale.x, 0.25f, 0.4f, 1.0f, 0.0f);
Actor_SetScale(&this->actor, this->actor.scale.x);
this->actor.shape.rot.y += 0x400;