mirror of
https://github.com/zeldaret/oot.git
synced 2025-08-06 22:30:15 +00:00
Consistent naming for Math_ functions (#542)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * maths * Factoriali -> Factorial * soon, soon * renames * rand * docs * merged * formatting * little more cleanup * asm crept back in * changes to MathF * smooth criminal * functions.h
This commit is contained in:
parent
81c269b417
commit
8fa6cb6ff9
1329 changed files with 8413 additions and 8374 deletions
|
@ -83,7 +83,7 @@ void func_80B43AD4(EnYukabyun* this, GlobalContext* globalCtx) {
|
|||
this->actor.speedXZ = 10.0f;
|
||||
this->actionfunc = func_80B43B6C;
|
||||
}
|
||||
Math_ApproxF(&this->actor.posRot.pos.y, this->actor.initPosRot.pos.y + 30.0f, 1.0f);
|
||||
Math_StepToF(&this->actor.posRot.pos.y, this->actor.initPosRot.pos.y + 30.0f, 1.0f);
|
||||
func_8002F974(&this->actor, NA_SE_EN_YUKABYUN_FLY - SFX_FLAG);
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue