1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2025-08-08 07:20:16 +00:00

Consistent naming for Math_ functions (#542)

* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* maths

* Factoriali -> Factorial

* soon, soon

* renames

* rand

* docs

* merged

* formatting

* little more cleanup

* asm crept back in

* changes to MathF

* smooth criminal

* functions.h
This commit is contained in:
petrie911 2020-12-26 04:44:53 -06:00 committed by GitHub
parent 81c269b417
commit 8fa6cb6ff9
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
1329 changed files with 8413 additions and 8374 deletions

View file

@ -143,7 +143,7 @@ void func_80B4E9B0(EnZl2* this) {
s16* unk_190 = &this->unk_190;
if (DECR(*unk_192) == 0) {
*unk_192 = Math_Rand_S16Offset(0x3C, 0x3C);
*unk_192 = Rand_S16Offset(0x3C, 0x3C);
}
*unk_190 = *unk_192;
if (*unk_190 >= 3) {
@ -784,7 +784,7 @@ void func_80B50304(EnZl2* this, GlobalContext* globalCtx) {
this->drawConfig = 1;
this->unk_23C = 0.0f;
actorShape->unk_14 = 0xFF;
this->actor.posRot.rot.y = actorShape->rot.y = Math_atan2f(actionXDelta, actionZDelta) * 10430.3779296875f;
this->actor.posRot.rot.y = actorShape->rot.y = Math_FAtan2F(actionXDelta, actionZDelta) * 10430.3779296875f;
}
void func_80B503DC(EnZl2* this, GlobalContext* globalCtx) {