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Consistent naming for Math_ functions (#542)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * maths * Factoriali -> Factorial * soon, soon * renames * rand * docs * merged * formatting * little more cleanup * asm crept back in * changes to MathF * smooth criminal * functions.h
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1329 changed files with 8413 additions and 8374 deletions
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@ -124,12 +124,12 @@ void MirRay_MakeShieldLight(MirRay* this, GlobalContext* globalCtx) {
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lightPt.z = (dataEntry->unk_18 * reflectionPt.z) + this->sourcePt.z;
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// Fade up
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Math_ApproxS(&this->lightPointRad, dataEntry->lgtPtMaxRad, 6);
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Math_StepToS(&this->lightPointRad, dataEntry->lgtPtMaxRad, 6);
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Lights_PointNoGlowSetInfo(&this->lightInfo, lightPt.x, lightPt.y, lightPt.z, dataEntry->color.r,
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dataEntry->color.g, dataEntry->color.b, this->lightPointRad);
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} else {
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// Fade down
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Math_ApproxS(&this->lightPointRad, 0, 6);
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Math_StepToS(&this->lightPointRad, 0, 6);
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Lights_PointSetColorAndRadius(&this->lightInfo, dataEntry->color.r, dataEntry->color.g, dataEntry->color.b,
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this->lightPointRad);
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}
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