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Consistent naming for Math_ functions (#542)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * maths * Factoriali -> Factorial * soon, soon * renames * rand * docs * merged * formatting * little more cleanup * asm crept back in * changes to MathF * smooth criminal * functions.h
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1329 changed files with 8413 additions and 8374 deletions
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@ -127,8 +127,8 @@ void func_80B93E38(ObjHsblock* this) {
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}
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void func_80B93E5C(ObjHsblock* this, GlobalContext* globalCtx) {
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Math_SmoothScaleMaxMinF(&this->dyna.actor.velocity.y, 16.0f, 0.1f, 0.8f, 0.0f);
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if (fabsf(Math_SmoothScaleMaxMinF(&this->dyna.actor.posRot.pos.y, this->dyna.actor.initPosRot.pos.y, 0.3f,
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Math_SmoothStepToF(&this->dyna.actor.velocity.y, 16.0f, 0.1f, 0.8f, 0.0f);
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if (fabsf(Math_SmoothStepToF(&this->dyna.actor.posRot.pos.y, this->dyna.actor.initPosRot.pos.y, 0.3f,
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this->dyna.actor.velocity.y, 0.3f)) < 0.001f) {
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this->dyna.actor.posRot.pos.y = this->dyna.actor.initPosRot.pos.y;
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func_80B93D90(this);
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