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Consistent naming for Math_ functions (#542)

* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* maths

* Factoriali -> Factorial

* soon, soon

* renames

* rand

* docs

* merged

* formatting

* little more cleanup

* asm crept back in

* changes to MathF

* smooth criminal

* functions.h
This commit is contained in:
petrie911 2020-12-26 04:44:53 -06:00 committed by GitHub
parent 81c269b417
commit 8fa6cb6ff9
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GPG key ID: 4AEE18F83AFDEB23
1329 changed files with 8413 additions and 8374 deletions

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@ -77,7 +77,7 @@ void ObjSyokudai_Init(Actor* thisx, GlobalContext* globalCtx) {
this->litTimer = -1;
}
this->flameTexScroll = (s32)(Math_Rand_ZeroOne() * 20.0f);
this->flameTexScroll = (s32)(Rand_ZeroOne() * 20.0f);
sLitTorchCount = 0;
Actor_SetHeight(&this->actor, 60.0f);
}
@ -224,7 +224,7 @@ void ObjSyokudai_Update(Actor* thisx, GlobalContext* globalCtx2) {
} else {
lightRadius = (this->litTimer * 200.0f) / 20.0f;
}
brightness = (u8)(Math_Rand_ZeroOne() * 127.0f) + 128;
brightness = (u8)(Rand_ZeroOne() * 127.0f) + 128;
func_8002F974(&this->actor, NA_SE_EV_TORCH - SFX_FLAG);
}
Lights_PointSetColorAndRadius(&this->lightInfo, brightness, brightness, 0, lightRadius);