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Consistent naming for Math_ functions (#542)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * maths * Factoriali -> Factorial * soon, soon * renames * rand * docs * merged * formatting * little more cleanup * asm crept back in * changes to MathF * smooth criminal * functions.h
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1329 changed files with 8413 additions and 8374 deletions
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@ -77,7 +77,7 @@ void ObjSyokudai_Init(Actor* thisx, GlobalContext* globalCtx) {
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this->litTimer = -1;
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}
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this->flameTexScroll = (s32)(Math_Rand_ZeroOne() * 20.0f);
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this->flameTexScroll = (s32)(Rand_ZeroOne() * 20.0f);
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sLitTorchCount = 0;
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Actor_SetHeight(&this->actor, 60.0f);
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}
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@ -224,7 +224,7 @@ void ObjSyokudai_Update(Actor* thisx, GlobalContext* globalCtx2) {
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} else {
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lightRadius = (this->litTimer * 200.0f) / 20.0f;
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}
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brightness = (u8)(Math_Rand_ZeroOne() * 127.0f) + 128;
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brightness = (u8)(Rand_ZeroOne() * 127.0f) + 128;
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func_8002F974(&this->actor, NA_SE_EV_TORCH - SFX_FLAG);
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}
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Lights_PointSetColorAndRadius(&this->lightInfo, brightness, brightness, 0, lightRadius);
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