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Consistent naming for Math_ functions (#542)

* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* maths

* Factoriali -> Factorial

* soon, soon

* renames

* rand

* docs

* merged

* formatting

* little more cleanup

* asm crept back in

* changes to MathF

* smooth criminal

* functions.h
This commit is contained in:
petrie911 2020-12-26 04:44:53 -06:00 committed by GitHub
parent 81c269b417
commit 8fa6cb6ff9
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GPG key ID: 4AEE18F83AFDEB23
1329 changed files with 8413 additions and 8374 deletions

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@ -140,9 +140,9 @@ void OceffSpot_Update(Actor* thisx, GlobalContext* globalCtx) {
(s32)(200.0f * temp), (s16)(100.0f * temp));
Lights_PointNoGlowSetInfo(&this->lightInfo2,
(s16)this->actor.posRot.pos.x + Math_Sins(player->actor.shape.rot.y) * 20.0f,
(s16)this->actor.posRot.pos.x + Math_SinS(player->actor.shape.rot.y) * 20.0f,
(s16)this->actor.posRot.pos.y + 20.0f,
(s16)this->actor.posRot.pos.z + Math_Coss(player->actor.shape.rot.y) * 20.0f,
(s16)this->actor.posRot.pos.z + Math_CosS(player->actor.shape.rot.y) * 20.0f,
(s32)(255.0f * temp), (s32)(255.0f * temp), (s32)(200.0f * temp), (s16)(100.0f * temp));
}