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Consistent naming for Math_ functions (#542)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * maths * Factoriali -> Factorial * soon, soon * renames * rand * docs * merged * formatting * little more cleanup * asm crept back in * changes to MathF * smooth criminal * functions.h
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@ -66,7 +66,7 @@ void OceffWipe4_Draw(Actor* thisx, GlobalContext* globalCtx) {
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eye = ACTIVE_CAM->eye;
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Camera_GetSkyboxOffset(&vec, ACTIVE_CAM);
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if (this->counter < 16) {
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z = Math_Sins(this->counter << 10) * 1330;
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z = Math_SinS(this->counter << 10) * 1330;
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} else {
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z = 1330;
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}
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