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Consistent naming for Math_ functions (#542)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * maths * Factoriali -> Factorial * soon, soon * renames * rand * docs * merged * formatting * little more cleanup * asm crept back in * changes to MathF * smooth criminal * functions.h
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@ -88,7 +88,7 @@ void EffectSsFcircle_Update(GlobalContext* globalCtx, u32 index, EffectSs* this)
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this->life = actor->dmgEffectTimer;
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}
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Math_ApproxS(&this->rScale, 100, 20);
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Math_StepToS(&this->rScale, 100, 20);
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} else {
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this->actor = NULL;
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}
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