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non-overlays complete

This commit is contained in:
fig02 2025-04-22 18:37:29 -04:00
parent b93a5dcb7c
commit 8fd9aa105a
77 changed files with 86 additions and 7 deletions

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@ -2,10 +2,12 @@
#define TRANSLATION_H
/**
* The T macro holds translations in English for original debug strings written in Japanese.
* The translated strings match the original debug strings, they are only direct translations.
* For example, any original name is left as is rather than being replaced with the name in the codebase.
* The "T" macro holds translations in English for original debug strings written in Japanese.
* The translated strings are only direct translations. Certain names or terms may not reflect
* their in-game localized counterparts.
*
* To use translated English strings in the build, change the definition below from "jp" to "en".
*/
#define T(jp, en) jp
#endif
#endif

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@ -2,6 +2,7 @@
#include "build.h"
#include "idle.h"
#include "main.h"
#include "printf.h"
#include "segment_symbols.h"
#include "stack.h"
#include "stackcheck.h"

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@ -1,3 +1,4 @@
#include "printf.h"
#include "terminal.h"
#include "idle.h"

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@ -3,6 +3,7 @@
#include "carthandle.h"
#include "line_numbers.h"
#include "padmgr.h"
#include "printf.h"
#include "region.h"
#include "terminal.h"
#include "versions.h"

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@ -32,6 +32,7 @@
#if PLATFORM_N64
#include "n64dd.h"
#endif
#include "printf.h"
#include "segment_symbols.h"
#include "stack.h"
#include "stackcheck.h"

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@ -10,6 +10,7 @@
#include "color.h"
#include "gfx.h"
#include "prerender.h"
#include "printf.h"
#include "regs.h"
#include "macros.h"

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@ -6,6 +6,7 @@
*/
#include "audiomgr.h"
#include "printf.h"
#include "regs.h"
#include "speed_meter.h"
#include "z64dma.h"

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@ -5,6 +5,7 @@
#include "debug_arena.h"
#include "letterbox.h"
#include "mempak.h"
#include "printf.h"
#include "regs.h"
#include "sfx.h"
#include "z_lib.h"

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@ -1,5 +1,6 @@
#include "libc64/os_malloc.h"
#include "debug_arena.h"
#include "printf.h"
#include "macros.h"

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@ -15,6 +15,7 @@
#include "n64dd.h"
#endif
#include "padmgr.h"
#include "printf.h"
#include "regs.h"
#include "rumble.h"
#include "speed_meter.h"

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@ -1,6 +1,7 @@
#include "libc64/malloc.h"
#include "libu64/debug.h"
#include "gamealloc.h"
#include "printf.h"
#include "macros.h"

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@ -12,6 +12,7 @@
#include "map_select_state.h"
#include "prenmi_buff.h"
#include "prenmi_state.h"
#include "printf.h"
#include "regs.h"
#include "setup_state.h"
#include "speed_meter.h"

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@ -34,6 +34,7 @@
*/
#include "libu64/debug.h"
#include "irqmgr.h"
#include "printf.h"
#include "stackcheck.h"
#include "terminal.h"
#include "versions.h"

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@ -26,6 +26,7 @@ extern struct IrqMgr gIrqMgr;
#include "idle.h"
#include "padmgr.h"
#include "prenmi_buff.h"
#include "printf.h"
#include "regs.h"
#include "segment_symbols.h"
#include "segmented_address.h"

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@ -9,6 +9,7 @@
*/
#include "mempak.h"
#include "padmgr.h"
#include "printf.h"
#include "macros.h"

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@ -32,6 +32,7 @@
#include "libu64/padsetup.h"
#include "macros.h"
#include "padmgr.h"
#include "printf.h"
#include "fault.h"
#include "terminal.h"
#include "line_numbers.h"

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@ -1,4 +1,5 @@
#include "letterbox.h"
#include "printf.h"
#include "regs.h"
#include "macros.h"

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@ -3,6 +3,7 @@
#include "libu64/debug.h"
#include "attributes.h"
#include "line_numbers.h"
#include "printf.h"
#include "global.h"
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \

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@ -1,5 +1,6 @@
#include "libc64/sleep.h"
#include "attributes.h"
#include "printf.h"
#include "sys_freeze.h"
#include "terminal.h"

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@ -1,9 +1,12 @@
#include "sys_math3d.h"
#include "printf.h"
#include "terminal.h"
#include "ultra64.h"
#include "z_lib.h"
#include "z64math.h"
#include "terminal.h"
#include "macros.h"
#include "sys_math3d.h"
#pragma increment_block_number "gc-eu:77 gc-eu-mq:77 gc-jp:77 gc-jp-ce:77 gc-jp-mq:77 gc-us:77 gc-us-mq:77 ique-cn:67" \
"ntsc-1.0:64 ntsc-1.1:64 ntsc-1.2:64 pal-1.0:64 pal-1.1:64"

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@ -4,6 +4,7 @@
#include "fault.h"
#endif
#include "macros.h"
#include "printf.h"
#include "sys_matrix.h"
#include "ultra64.h"
#include "z_lib.h"

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@ -1,6 +1,6 @@
#include "console_logo_state.h"
#include "setup_state.h"
#include "printf.h"
#include "z64save.h"
#include "global.h"

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@ -2,6 +2,7 @@
#include "ultra64.h"
#include "ultra64/gs2dex.h"
#include "libu64/mtxuty-cvt.h"
#include "printf.h"
#include "segmented_address.h"
#include "macros.h"

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@ -1,5 +1,6 @@
#include "libc64/malloc.h"
#include "libu64/overlay.h"
#include "printf.h"
#include "terminal.h"
#include "ultra64.h"
#include "z_game_dlftbls.h"

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@ -3,6 +3,7 @@
#include "fault.h"
#include "gfx.h"
#include "gfx_setupdl.h"
#include "printf.h"
#include "quake.h"
#include "rand.h"
#include "regs.h"

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@ -1,4 +1,5 @@
#include "fault.h"
#include "printf.h"
#include "segment_symbols.h"
#include "z_actor_dlftbls.h"

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@ -1,3 +1,4 @@
#include "printf.h"
#include "terminal.h"
#include "ultra64.h"
#include "z64actor.h"

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@ -1,6 +1,7 @@
#include "libu64/debug.h"
#include "attributes.h"
#include "line_numbers.h"
#include "printf.h"
#include "regs.h"
#include "segmented_address.h"
#include "sys_math3d.h"

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@ -8,6 +8,7 @@
#include "letterbox.h"
#include "one_point_cutscene.h"
#include "quake.h"
#include "printf.h"
#include "regs.h"
#include "sfx.h"
#include "sys_math3d.h"

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@ -1,3 +1,4 @@
#include "printf.h"
#include "z64collision_check.h"
#include "macros.h"

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@ -1,5 +1,6 @@
#include "gfx.h"
#include "macros.h"
#include "printf.h"
#include "regs.h"
#include "sfx.h"
#include "sys_math3d.h"

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@ -1,4 +1,5 @@
#include "map.h"
#include "printf.h"
#include "regs.h"
#include "segment_symbols.h"
#include "versions.h"

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@ -10,6 +10,7 @@
#if PLATFORM_N64
#include "n64dd.h"
#endif
#include "printf.h"
#include "regs.h"
#include "rumble.h"
#include "quake.h"

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@ -1,6 +1,7 @@
#include "libc64/math64.h"
#include "gfx.h"
#include "gfx_setupdl.h"
#include "printf.h"
#include "sys_math3d.h"
#include "sys_matrix.h"
#include "z_lib.h"

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@ -1,6 +1,7 @@
#include "libc64/qrand.h"
#include "gfx.h"
#include "gfx_setupdl.h"
#include "printf.h"
#include "terminal.h"
#include "z64effect.h"
#include "z64light.h"

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@ -1,6 +1,7 @@
#include "libc64/qrand.h"
#include "gfx.h"
#include "gfx_setupdl.h"
#include "printf.h"
#include "sys_matrix.h"
#include "z64effect.h"
#include "z64play.h"

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@ -1,4 +1,5 @@
#include "gfx.h"
#include "printf.h"
#include "z64effect.h"
#include "z64frame_advance.h"
#include "z64play.h"

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@ -1,4 +1,5 @@
#include "libu64/overlay.h"
#include "printf.h"
#include "sfx.h"
#include "terminal.h"
#include "zelda_arena.h"

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@ -15,6 +15,7 @@
#include "libc64/sleep.h"
#include "libu64/debug.h"
#include "gfx.h"
#include "printf.h"
#include "z64math.h"
#include "z64transition_instances.h"

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@ -1,6 +1,7 @@
#include "transition_fade.h"
#include "main.h"
#include "printf.h"
#include "regs.h"
#include "terminal.h"
#include "z_lib.h"

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@ -1,6 +1,7 @@
#include "transition_triforce.h"
#include "global.h"
#include "printf.h"
#include "assets/code/fbdemo_triforce/z_fbdemo_triforce.c"

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@ -26,6 +26,7 @@
*/
#include "gfx.h"
#include "printf.h"
#include "regs.h"
#include "segmented_address.h"
#include "sys_matrix.h"

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@ -1,5 +1,6 @@
#include "terminal.h"
#include "z_lib.h"
#include "printf.h"
#include "regs.h"
#include "z64horse.h"
#include "z64play.h"

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@ -1,4 +1,5 @@
#include "ultra64.h"
#include "printf.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"

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@ -2,6 +2,7 @@
#include "ultra64.h"
#include "attributes.h"
#include "jpeg.h"
#include "printf.h"
#include "sys_ucode.h"
#include "terminal.h"

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@ -1,6 +1,7 @@
#include "libu64/debug.h"
#include "libu64/overlay.h"
#include "kaleido_manager.h"
#include "printf.h"
#include "segment_symbols.h"
#include "terminal.h"
#include "z64play.h"

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@ -4,6 +4,7 @@
#include "libu64/debug.h"
#include "kaleido_manager.h"
#include "letterbox.h"
#include "printf.h"
#include "regs.h"
#include "terminal.h"
#include "z64play.h"

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@ -3,6 +3,7 @@
#if PLATFORM_N64
#include "n64dd.h"
#endif
#include "printf.h"
#include "regs.h"
#include "z64audio.h"
#include "z64play.h"

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@ -1,5 +1,6 @@
#include "kanread.h"
#include "message_data_static.h"
#include "printf.h"
#include "segment_symbols.h"
#include "versions.h"
#include "z64dma.h"

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@ -8,6 +8,7 @@
#include "gfx_setupdl.h"
#include "gfxalloc.h"
#include "ultra64.h"
#include "printf.h"
#include "regs.h"
#include "rumble.h"
#include "segment_symbols.h"

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@ -1,6 +1,7 @@
#include "ultra64.h"
#include "z_lib.h"
#include "ichain.h"
#include "printf.h"
#include "regs.h"
#include "macros.h"
#include "sys_math.h"

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@ -1,5 +1,6 @@
#include "global.h"
#include "libc64/os_malloc.h"
#include "printf.h"
#define LOG_SEVERITY_NOLOG 0
#define LOG_SEVERITY_ERROR 2

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@ -5,6 +5,7 @@
#if PLATFORM_N64
#include "n64dd.h"
#endif
#include "printf.h"
#include "regs.h"
#include "segment_symbols.h"
#include "sfx.h"

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@ -1,6 +1,7 @@
#include "libu64/debug.h"
#include "libu64/overlay.h"
#include "map.h"
#include "printf.h"
#include "regs.h"
#include "romfile.h"
#include "segment_symbols.h"

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@ -9,6 +9,7 @@
#if PLATFORM_N64
#include "n64dd.h"
#endif
#include "printf.h"
#include "segment_symbols.h"
#include "sequence.h"
#include "regs.h"

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@ -5,6 +5,7 @@
#include "gfx.h"
#include "macros.h"
#include "printf.h"
#include "global.h"
// how big to draw the characters on screen

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@ -1,6 +1,7 @@
#include "libc64/math64.h"
#include "libc64/qrand.h"
#include "one_point_cutscene.h"
#include "printf.h"
#include "quake.h"
#include "sfx.h"
#include "terminal.h"

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@ -5,6 +5,7 @@
#include "gfx_setupdl.h"
#include "main.h"
#include "map.h"
#include "printf.h"
#include "regs.h"
#include "segment_symbols.h"
#include "segmented_address.h"

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@ -14,6 +14,7 @@
#include "n64dd.h"
#endif
#include "one_point_cutscene.h"
#include "printf.h"
#include "quake.h"
#include "regs.h"
#include "rumble.h"

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@ -1,6 +1,7 @@
#include "gfx.h"
#include "gfx_setupdl.h"
#include "prenmi_state.h"
#include "printf.h"
#include "regs.h"
#include "terminal.h"
#include "versions.h"

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@ -1,5 +1,6 @@
#include "libc64/qrand.h"
#include "macros.h"
#include "printf.h"
#include "quake.h"
#include "terminal.h"
#include "z_lib.h"

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@ -10,6 +10,7 @@
#if PLATFORM_N64
#include "n64dd.h"
#endif
#include "printf.h"
#include "regs.h"
#include "segmented_address.h"
#include "sys_matrix.h"

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@ -1,3 +1,4 @@
#include "printf.h"
#include "regs.h"
#include "romfile.h"
#include "seqcmd.h"

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@ -1,5 +1,6 @@
#include "libu64/debug.h"
#include "gfx.h"
#include "printf.h"
#include "regs.h"
#include "segmented_address.h"
#include "segment_symbols.h"

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@ -1,4 +1,5 @@
#include "gfx.h"
#include "printf.h"
#include "terminal.h"
#include "z_lib.h"
#include "z64skin_matrix.h"

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@ -1,6 +1,7 @@
#include "file_select_state.h"
#include "controller.h"
#include "memory_utils.h"
#include "printf.h"
#include "terminal.h"
#include "versions.h"
#include "z64audio.h"

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@ -1,4 +1,5 @@
#include "ultra64.h"
#include "printf.h"
#include "z64ss_sram.h"
#include "macros.h"

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@ -3,6 +3,7 @@
#include "gfx.h"
#include "letterbox.h"
#include "main.h"
#include "printf.h"
#include "regs.h"
#include "sys_matrix.h"
#include "terminal.h"

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@ -4,6 +4,7 @@
#include "ultra64/viint.h"
#include "controller.h"
#include "main.h"
#include "printf.h"
#include "regs.h"
#include "versions.h"

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@ -1,5 +1,6 @@
#include "z64skybox.h"
#include "printf.h"
#include "segment_symbols.h"
#include "terminal.h"
#include "ultra64.h"

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@ -1,6 +1,7 @@
#include "libc64/os_malloc.h"
#include "alignment.h"
#include "fault.h"
#include "printf.h"
#include "terminal.h"
#include "global.h"

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@ -1,6 +1,7 @@
#include "libc64/malloc.h"
#include "ultra64.h"
#include "macros.h"
#include "printf.h"
#include "libc64/os_malloc.h"
#define LOG_SEVERITY_NOLOG 0

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@ -1,4 +1,5 @@
#include "fault.h"
#include "printf.h"
#include "terminal.h"
#include "global.h"

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@ -1,5 +1,6 @@
#include "libu64/overlay.h"
#include "ultra64.h"
#include "printf.h"
#include "z64dma.h"
#include "macros.h"

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@ -1,5 +1,6 @@
#include "libc64/malloc.h"
#include "libu64/overlay.h"
#include "printf.h"
#include "macros.h"

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@ -8,6 +8,7 @@
*/
#include "libu64/overlay.h"
#include "attributes.h"
#include "printf.h"
#include "ultra64.h"
#include "macros.h"

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@ -1,5 +1,6 @@
#include "libu64/debug.h"
#include "attributes.h"
#include "printf.h"
#include "stackcheck.h"
#include "terminal.h"