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Replace some more constants with proper asset symbols (#1053)

This commit is contained in:
Dragorn421 2021-12-02 22:19:19 +01:00 committed by GitHub
parent 1ac6e42b56
commit 8ff1f242fa
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GPG key ID: 4AEE18F83AFDEB23
15 changed files with 115 additions and 71 deletions

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@ -108,5 +108,15 @@
<DList Name="object_kingdodongo_DL_025BD0" Offset="0x25BD0"/>
<Texture Name="object_kingdodongo_Tex_025C58" OutName="tex_00025C58" Format="rgba16" Width="32" Height="32" Offset="0x25C58"/>
<Collision Name="object_kingdodongo_Col_0264A8" Offset="0x264A8"/>
<Texture Name="object_kingdodongo_Tex_02E4E0" OutName="tex_0002E4E0" Format="i4" Width="32" Height="64" Offset="0x2E4E0"/>
<Texture Name="object_kingdodongo_Tex_02E8E0" OutName="tex_0002E8E0" Format="i4" Width="32" Height="64" Offset="0x2E8E0"/>
<Texture Name="object_kingdodongo_Tex_02ECE0" OutName="tex_0002ECE0" Format="i4" Width="32" Height="64" Offset="0x2ECE0"/>
<Texture Name="object_kingdodongo_Tex_02F0E0" OutName="tex_0002F0E0" Format="i4" Width="32" Height="64" Offset="0x2F0E0"/>
<Texture Name="object_kingdodongo_Tex_02F4E0" OutName="tex_0002F4E0" Format="i4" Width="32" Height="64" Offset="0x2F4E0"/>
<Texture Name="object_kingdodongo_Tex_02F8E0" OutName="tex_0002F8E0" Format="i4" Width="32" Height="64" Offset="0x2F8E0"/>
<Texture Name="object_kingdodongo_Tex_02FCE0" OutName="tex_0002FCE0" Format="i4" Width="32" Height="64" Offset="0x2FCE0"/>
<Texture Name="object_kingdodongo_Tex_0300E0" OutName="tex_000300E0" Format="i4" Width="32" Height="64" Offset="0x300E0"/>
<Texture Name="object_kingdodongo_Tex_0304E0" OutName="tex_000304E0" Format="i4" Width="32" Height="64" Offset="0x304E0"/>
<Texture Name="object_kingdodongo_Tex_0308E0" OutName="tex_000308E0" Format="i4" Width="32" Height="64" Offset="0x308E0"/>
</File>
</Root>

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@ -8,9 +8,10 @@
<Texture Name="object_ssh_Tex_000620" OutName="tex_00000620" Format="i8" Width="16" Height="16" Offset="0x620"/>
<Texture Name="object_ssh_Tex_000720" OutName="tex_00000720" Format="ci8" Width="8" Height="16" Offset="0x720" TlutOffset="0x320"/>
<Texture Name="object_ssh_Tex_0007A0" OutName="tex_000007A0" Format="ci8" Width="8" Height="8" Offset="0x7A0" TlutOffset="0x320"/>
<Blob Name="object_ssh_Blob_0007E0" Size="0x400" Offset="0x7E0"/>
<Texture Name="object_ssh_Tex_0007E0" OutName="tex_000007E0" Format="ci8" Width="32" Height="32" Offset="0x7E0" TlutOffset="0x320"/>
<Texture Name="object_ssh_Tex_000BE0" OutName="tex_00000BE0" Format="ci8" Width="8" Height="16" Offset="0xBE0" TlutOffset="0x320"/>
<Blob Name="object_ssh_Blob_000C60" Size="0x800" Offset="0xC60"/>
<Texture Name="object_ssh_Tex_000C60" OutName="tex_00000C60" Format="ci8" Width="32" Height="32" Offset="0xC60" TlutOffset="0x320"/>
<Texture Name="object_ssh_Tex_001060" OutName="tex_00001060" Format="ci8" Width="32" Height="32" Offset="0x1060" TlutOffset="0x320"/>
<DList Name="object_ssh_DL_003CD0" Offset="0x3CD0"/>
<DList Name="object_ssh_DL_004080" Offset="0x4080"/>
<DList Name="object_ssh_DL_004510" Offset="0x4510"/>

View file

@ -1,9 +1,9 @@
<Root>
<File Name="object_tr" Segment="6">
<Animation Name="object_tr_Anim_000BFC" Offset="0xBFC"/>
<Animation Name="object_tr_Anim_000BFC" Offset="0xBFC"/> <!-- Turn to look over left (?) shoulder -->
<Animation Name="object_tr_Anim_0013CC" Offset="0x13CC"/> <!-- Looking over right shoulder -->
<Animation Name="object_tr_Anim_001CDC" Offset="0x1CDC"/> <!-- Standing, broom in left hand -->
<Animation Name="object_tr_Anim_002BC4" Offset="0x2BC4"/>
<Animation Name="object_tr_Anim_002BC4" Offset="0x2BC4"/> <!-- Turn to look over right (?) shoulder -->
<Animation Name="object_tr_Anim_0035CC" Offset="0x35CC"/> <!-- Looking over left shoulder -->
<Animation Name="object_tr_Anim_003FC8" Offset="0x3FC8"/> <!-- Standing, broom over right shoulder -->
<Animation Name="object_tr_Anim_0049C8" Offset="0x49C8"/> <!-- Floating on broom -->
@ -31,7 +31,7 @@
<Texture Name="object_tr_Tex_0080D8" OutName="tex_000080D8" Format="rgba16" Width="16" Height="16" Offset="0x80D8"/>
<Texture Name="object_tr_Tex_0082D8" OutName="tex_000082D8" Format="rgba16" Width="16" Height="16" Offset="0x82D8"/>
<Texture Name="object_tr_Tex_0084D8" OutName="tex_000084D8" Format="rgba16" Width="16" Height="16" Offset="0x84D8"/>
<Blob Name="object_tr_Blob_0086D8" Size="0x400" Offset="0x86D8"/>
<Texture Name="object_tr_Tex_0086D8" OutName="tex_000086D8" Format="ci8" Width="32" Height="32" Offset="0x86D8" TlutOffset="0x7730"/> <!-- eye open -->
<Texture Name="object_tr_Tex_008AD8" OutName="tex_00008AD8" Format="ci8" Width="16" Height="8" Offset="0x8AD8" TlutOffset="0x7730"/>
<Texture Name="object_tr_Tex_008B58" OutName="tex_00008B58" Format="ci8" Width="8" Height="8" Offset="0x8B58" TlutOffset="0x7730"/>
<Texture Name="object_tr_Tex_008B98" OutName="tex_00008B98" Format="rgba16" Width="8" Height="32" Offset="0x8B98"/>
@ -43,7 +43,8 @@
<Texture Name="object_tr_Tex_0093D8" OutName="tex_000093D8" Format="rgba16" Width="8" Height="8" Offset="0x93D8"/>
<Texture Name="object_tr_Tex_009458" OutName="tex_00009458" Format="ci8" Width="8" Height="8" Offset="0x9458" TlutOffset="0x7730"/>
<Texture Name="object_tr_Tex_009498" OutName="tex_00009498" Format="ci8" Width="8" Height="8" Offset="0x9498" TlutOffset="0x7730"/>
<Blob Name="object_tr_Blob_0094D8" Size="0x800" Offset="0x94D8"/>
<Texture Name="object_tr_Tex_0094D8" OutName="tex_000094D8" Format="ci8" Width="32" Height="32" Offset="0x94D8" TlutOffset="0x7730"/> <!-- eye half -->
<Texture Name="object_tr_Tex_0098D8" OutName="tex_000098D8" Format="ci8" Width="32" Height="32" Offset="0x98D8" TlutOffset="0x7730"/> <!-- eye closed -->
<DList Name="object_tr_DL_00AF38" Offset="0xAF38"/>
<DList Name="object_tr_DL_00B568" Offset="0xB568"/>
<DList Name="object_tr_DL_00B5C8" Offset="0xB5C8"/>
@ -143,6 +144,6 @@
<Limb Name="object_tr_Limb_011608" LimbType="Standard" Offset="0x11608"/>
<Limb Name="object_tr_Limb_011614" LimbType="Standard" Offset="0x11614"/>
<Skeleton Name="object_tr_Skel_011688" Type="Flex" LimbType="Standard" Offset="0x11688"/>
<Animation Name="object_tr_Anim_012E1C" Offset="0x12E1C"/>
<Animation Name="object_tr_Anim_012E1C" Offset="0x12E1C"/> <!-- Casting magic -->
</File>
</Root>

View file

@ -7,7 +7,8 @@
<Texture Name="object_ts_Tex_0007F0" OutName="tex_000007F0" Format="ci8" Width="8" Height="8" Offset="0x7F0" TlutOffset="0x4B0"/>
<Texture Name="object_ts_Tex_000830" OutName="tex_00000830" Format="ci8" Width="16" Height="16" Offset="0x830" TlutOffset="0x4B0"/>
<Texture Name="object_ts_Tex_000930" OutName="tex_00000930" Format="ci8" Width="8" Height="8" Offset="0x930" TlutOffset="0x4B0"/>
<Blob Name="object_ts_Blob_000970" Size="0x800" Offset="0x970"/>
<Texture Name="object_ts_Tex_000970" OutName="tex_00000970" Format="ci8" Width="32" Height="32" Offset="0x970" TlutOffset="0x4B0"/>
<Texture Name="object_ts_Tex_000D70" OutName="tex_00000D70" Format="ci8" Width="32" Height="32" Offset="0xD70" TlutOffset="0x4B0"/>
<Texture Name="object_ts_Tex_001170" OutName="tex_00001170" Format="ci8" Width="16" Height="16" Offset="0x1170" TlutOffset="0x4B0"/>
<Texture Name="object_ts_Tex_001270" OutName="tex_00001270" Format="ci8" Width="32" Height="64" Offset="0x1270" TlutOffset="0x4B0"/>
<DList Name="object_ts_DL_003CD0" Offset="0x3CD0"/>

View file

@ -1,6 +1,8 @@
<Root>
<File Name="object_yabusame_point" Segment="6">
<Blob Name="object_yabusame_point_Blob_000000" Size="0xD80" Offset="0x0"/>
<Texture Name="object_yabusame_point_Tex_000000" OutName="tex_00000000" Format="ia8" Width="48" Height="24" Offset="0x0"/>
<Texture Name="object_yabusame_point_Tex_000480" OutName="tex_00000480" Format="ia8" Width="48" Height="24" Offset="0x480"/>
<Texture Name="object_yabusame_point_Tex_000900" OutName="tex_00000900" Format="ia8" Width="48" Height="24" Offset="0x900"/>
<DList Name="object_yabusame_point_DL_000DC0" Offset="0xDC0"/>
</File>
</Root>