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Replace some more constants with proper asset symbols (#1053)
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15 changed files with 115 additions and 71 deletions
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@ -7,6 +7,7 @@
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#include "z_obj_tsubo.h"
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#include "overlays/effects/ovl_Effect_Ss_Kakera/z_eff_ss_kakera.h"
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#include "objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h"
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#include "objects/object_tsubo/object_tsubo.h"
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#define FLAGS 0x00800010
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@ -51,9 +52,9 @@ const ActorInit Obj_Tsubo_InitVars = {
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static s16 sObjectIds[] = { OBJECT_GAMEPLAY_DANGEON_KEEP, OBJECT_TSUBO };
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static Gfx* D_80BA1B84[] = { gPotDL, 0x060017C0 };
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static Gfx* D_80BA1B84[] = { gPotDL, object_tsubo_DL_0017C0 };
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static Gfx* D_80BA1B8C[] = { gPotFragmentDL, 0x06001960 };
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static Gfx* D_80BA1B8C[] = { gPotFragmentDL, object_tsubo_DL_001960 };
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static ColliderCylinderInit sCylinderInit = {
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{
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