mirror of
https://github.com/zeldaret/oot.git
synced 2025-07-13 19:35:28 +00:00
Camera Flags (#1225)
* Generic Camera Flags * New flag names * Add flags to functions * Finish flag docs * More docs * More cleanup * More clarity * Better shrinkwindow flag docs * Improve name * CAM_INTERFACE_FLAGS * Better approach to edge cases * Change ordering for consistency * Oops * Add masks to macro * PR/Discord discussions * cleanup comment * Oops * PR Suggestions * More PR Feedback * More PR Suggestions * PR Suggestions * More flag style change * Small cleanup * sync names with other PRs * more fixes * fix comments * update with hud visibility mode docs * missed one * fix comments * Roman PR Suggestions * interfaceField * small fix * letterbox cleanup * fix macro arg * fix func declaration
This commit is contained in:
parent
da2e8a8f2c
commit
8ff58118b3
15 changed files with 1091 additions and 673 deletions
|
@ -1430,7 +1430,7 @@ s32 Cutscene_Command_07(PlayState* play, CutsceneContext* csCtx, u8* cmd, u8 unu
|
|||
Play_ChangeCameraStatus(play, csCtx->subCamId, CAM_STAT_ACTIVE);
|
||||
Play_CameraChangeSetting(play, csCtx->subCamId, CAM_SET_FREE0);
|
||||
sp28 = csCtx->subCamLookAtPoints->cameraRoll * 1.40625f;
|
||||
Camera_SetParam(subCam, 64, &sp28);
|
||||
Camera_SetViewParam(subCam, CAM_VIEW_ROLL, &sp28);
|
||||
sp3C.x = csCtx->subCamLookAtPoints->pos.x;
|
||||
sp3C.y = csCtx->subCamLookAtPoints->pos.y;
|
||||
sp3C.z = csCtx->subCamLookAtPoints->pos.z;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue