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Name PLAYER_STATE1_ACTOR_CARRY (#2173)

* actor carry flag

* format and add comments

* comment changes
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fig02 2024-09-08 17:43:27 -04:00 committed by GitHub
parent c7ec814d78
commit 900c2f0f68
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11 changed files with 67 additions and 65 deletions

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@ -1552,7 +1552,7 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList, Ve
Matrix_Get(&sp14C);
Matrix_MtxFToYXZRotS(&sp14C, &hookedActor->world.rot, 0);
hookedActor->shape.rot = hookedActor->world.rot;
} else if (this->stateFlags1 & PLAYER_STATE1_11) {
} else if (this->stateFlags1 & PLAYER_STATE1_ACTOR_CARRY) {
Vec3s spB8;
Matrix_Get(&sp14C);