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Name PLAYER_STATE1_ACTOR_CARRY
(#2173)
* actor carry flag * format and add comments * comment changes
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11 changed files with 67 additions and 65 deletions
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@ -622,7 +622,7 @@ s32 EnTa_IsPlayerHoldingSuperCucco(EnTa* this, PlayState* play, s32 cuccoIdx) {
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Player* player = GET_PLAYER(play);
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Actor* interactRangeActor;
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if (player->stateFlags1 & PLAYER_STATE1_11) {
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if (player->stateFlags1 & PLAYER_STATE1_ACTOR_CARRY) {
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interactRangeActor = player->interactRangeActor;
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if (interactRangeActor != NULL && interactRangeActor->id == ACTOR_EN_NIW &&
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interactRangeActor == &this->superCuccos[cuccoIdx]->actor) {
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@ -658,7 +658,7 @@ void EnTa_TalkFoundSuperCucco(EnTa* this, PlayState* play) {
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if (player->heldActor == &this->superCuccos[lastFoundSuperCuccoIdx]->actor) {
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player->heldActor = NULL;
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}
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player->stateFlags1 &= ~PLAYER_STATE1_11;
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player->stateFlags1 &= ~PLAYER_STATE1_ACTOR_CARRY;
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this->superCuccos[lastFoundSuperCuccoIdx] = NULL;
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}
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this->stateFlags |= TALON_STATE_FLAG_TRACKING_PLAYER;
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