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add some headers, split some of z64.h

This commit is contained in:
mzxrules 2025-02-05 13:13:33 -05:00
parent ef53bfd693
commit 9061bcf433
24 changed files with 106 additions and 40 deletions

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@ -235,10 +235,6 @@ void SysCfb_Init(s32 n64dd);
void* SysCfb_GetFbPtr(s32 idx);
void* SysCfb_GetFbEnd(void);
u64* SysUcode_GetUCodeBoot(void);
size_t SysUcode_GetUCodeBootSize(void);
u64* SysUcode_GetUCode(void);
u64* SysUcode_GetUCodeData(void);
NORETURN void func_800D31A0(void);
void func_800D31F0(void);
void func_800D3210(void);
@ -264,8 +260,6 @@ void DebugArena_Display(void);
void RcpUtils_PrintRegisterStatus(void);
void RcpUtils_Reset(void);
void* Overlay_AllocateAndLoad(uintptr_t vromStart, uintptr_t vromEnd, void* vramStart, void* vramEnd);
void MtxConv_F2L(Mtx* m1, MtxF* m2);
void MtxConv_L2F(MtxF* m1, Mtx* m2);
void Overlay_Relocate(void* allocatedRamAddr, OverlayRelocationSection* ovlRelocs, void* vramStart);
size_t Overlay_Load(uintptr_t vromStart, uintptr_t vromEnd, void* vramStart, void* vramEnd, void* allocatedRamAddr);
// ? func_800FC800(?);

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@ -0,0 +1,9 @@
#ifndef LIBU64_MTXUTY_CVT_H
#define LIBU64_MTXUTY_CVT_H
#include "ultra64.h"
void MtxConv_F2L(Mtx* m1, MtxF* m2);
void MtxConv_L2F(MtxF* m1, Mtx* m2);
#endif

11
include/sys_ucode.h Normal file
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@ -0,0 +1,11 @@
#ifndef SYS_UCODE_H
#define SYS_UCODE_H
#include "ultra64.h"
u64* SysUcode_GetUCodeBoot(void);
size_t SysUcode_GetUCodeBootSize(void);
u64* SysUcode_GetUCode(void);
u64* SysUcode_GetUCodeData(void);
#endif

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@ -94,33 +94,6 @@
#define SCREEN_WIDTH 320
#define SCREEN_HEIGHT 240
#define THREAD_PRI_IDLE_INIT 10
#define THREAD_PRI_MAIN_INIT 10
#define THREAD_PRI_DMAMGR_LOW 10 // Used when decompressing files
#define THREAD_PRI_GRAPH 11
#define THREAD_PRI_AUDIOMGR 12
#define THREAD_PRI_N64DD 13
#define THREAD_PRI_DDMSG 13
#define THREAD_PRI_PADMGR 14
#define THREAD_PRI_MAIN 15
#define THREAD_PRI_SCHED 15
#define THREAD_PRI_DMAMGR 16
#define THREAD_PRI_IRQMGR 17
#define THREAD_PRI_FAULT_CLIENT (OS_PRIORITY_APPMAX - 1)
#define THREAD_PRI_FAULT OS_PRIORITY_APPMAX
#define THREAD_ID_IDLE 1
#define THREAD_ID_FAULT 2
#define THREAD_ID_MAIN 3
#define THREAD_ID_GRAPH 4
#define THREAD_ID_SCHED 5
#define THREAD_ID_PADMGR 7
#define THREAD_ID_N64DD 8
#define THREAD_ID_DDMSG 9
#define THREAD_ID_AUDIOMGR 10
#define THREAD_ID_DMAMGR 18
#define THREAD_ID_IRQMGR 19
typedef enum LensMode {
/* 0 */ LENS_MODE_SHOW_ACTORS, // lens actors are invisible by default, and shown by using lens (for example, invisible enemies)
/* 1 */ LENS_MODE_HIDE_ACTORS // lens actors are visible by default, and hidden by using lens (for example, fake walls)

33
include/z64thread.h Normal file
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@ -0,0 +1,33 @@
#ifndef Z64THREAD_H
#define Z64THREAD_H
#include "ultra64.h"
#define THREAD_ID_IDLE 1
#define THREAD_ID_FAULT 2
#define THREAD_ID_MAIN 3
#define THREAD_ID_GRAPH 4
#define THREAD_ID_SCHED 5
#define THREAD_ID_PADMGR 7
#define THREAD_ID_N64DD 8
#define THREAD_ID_DDMSG 9
#define THREAD_ID_AUDIOMGR 10
#define THREAD_ID_DMAMGR 18
#define THREAD_ID_IRQMGR 19
#define THREAD_PRI_IDLE_INIT 10
#define THREAD_PRI_MAIN_INIT 10
#define THREAD_PRI_DMAMGR_LOW 10 // Used when decompressing files
#define THREAD_PRI_GRAPH 11
#define THREAD_PRI_AUDIOMGR 12
#define THREAD_PRI_N64DD 13
#define THREAD_PRI_DDMSG 13
#define THREAD_PRI_PADMGR 14
#define THREAD_PRI_MAIN 15
#define THREAD_PRI_SCHED 15
#define THREAD_PRI_DMAMGR 16
#define THREAD_PRI_IRQMGR 17
#define THREAD_PRI_FAULT_CLIENT (OS_PRIORITY_APPMAX - 1)
#define THREAD_PRI_FAULT OS_PRIORITY_APPMAX
#endif

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@ -4,6 +4,7 @@
#if PLATFORM_N64
#include "cic6105.h"
#endif
#include "z64thread.h"
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
"ntsc-1.2:128"

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@ -2,6 +2,7 @@
#include "stack.h"
#include "terminal.h"
#include "versions.h"
#include "z64thread.h"
#pragma increment_block_number "gc-eu:64 gc-eu-mq:64 gc-jp:64 gc-jp-ce:64 gc-jp-mq:64 gc-us:64 gc-us-mq:64 ntsc-1.2:64"

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@ -26,6 +26,7 @@
#if PLATFORM_N64
#include "n64dd.h"
#endif
#include "z64thread.h"
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
"ntsc-1.2:62 pal-1.0:60 pal-1.1:60"

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@ -48,6 +48,7 @@
#include "fault.h"
#include "stack.h"
#include "terminal.h"
#include "z64thread.h"
void Fault_Init(void);
void Fault_SetOsSyncPrintfEnabled(u32 enabled);

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@ -5,6 +5,7 @@
#include "libc64/os_malloc.h"
#include "stack.h"
#include "terminal.h"
#include "z64thread.h"
#pragma increment_block_number "ntsc-1.0:192 ntsc-1.1:192 ntsc-1.2:192 pal-1.0:192 pal-1.1:192"

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@ -1,5 +1,6 @@
#include "global.h"
#include "fault.h"
#include "sys_ucode.h"
#include "terminal.h"
#include "ucode_disas.h"
#include "versions.h"

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@ -35,6 +35,7 @@
#include "global.h"
#include "terminal.h"
#include "versions.h"
#include "z64thread.h"
vu32 gIrqMgrResetStatus = IRQ_RESET_STATUS_IDLE;
volatile OSTime sIrqMgrResetTime = 0;

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@ -22,6 +22,7 @@ extern struct IrqMgr gIrqMgr;
#include "cic6105.h"
#include "n64dd.h"
#endif
#include "z64thread.h"
#pragma increment_block_number "gc-eu:144 gc-eu-mq:144 gc-jp:144 gc-jp-ce:144 gc-jp-mq:144 gc-us:144 gc-us-mq:144" \
"ntsc-1.0:122 ntsc-1.1:122 ntsc-1.2:122 pal-1.0:120 pal-1.1:120"

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@ -42,6 +42,7 @@
#include "global.h"
#include "fault.h"
#include "versions.h"
#include "z64thread.h"
#define RSP_DONE_MSG 667
#define RDP_DONE_MSG 668

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@ -1,4 +1,4 @@
#include "global.h"
#include "ultra64.h"
u64* sDefaultGSPUCodeText = gspF3DZEX2_NoN_PosLight_fifoTextStart;
u64* sDefaultGSPUCodeData = gspF3DZEX2_NoN_PosLight_fifoDataStart;

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@ -1,5 +1,10 @@
#include "global.h"
#include "ucode_disas.h"
#include "ultra64.h"
#include "ultra64/gs2dex.h"
#include "libu64/mtxuty-cvt.h"
#include "segmented_address.h"
#include "macros.h"
#if DEBUG_FEATURES

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@ -1,13 +1,30 @@
#include "global.h"
#include "libc64/math64.h"
#include "fault.h"
#include "gfx.h"
#include "gfx_setupdl.h"
#include "quake.h"
#include "rand.h"
#include "regs.h"
#include "rumble.h"
#include "segmented_address.h"
#include "sfx.h"
#include "sys_math.h"
#include "sys_matrix.h"
#include "terminal.h"
#include "versions.h"
#include "z_lib.h"
#include "zelda_arena.h"
#include "z64effect.h"
#include "z64light.h"
#include "z64horse.h"
#include "z64play.h"
#include "z64skin_matrix.h"
//#include "global.h"
#include "overlays/actors/ovl_Arms_Hook/z_arms_hook.h"
#include "overlays/actors/ovl_En_Part/z_en_part.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "assets/objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h"
#include "assets/objects/object_bdoor/object_bdoor.h"

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@ -1,6 +1,12 @@
#include "global.h"
#include "ultra64.h"
#include "attributes.h"
#include "jpeg.h"
#include "sys_ucode.h"
#include "terminal.h"
#include "macros.h"
#define MARKER_ESCAPE 0x00
#define MARKER_SOI 0xD8
#define MARKER_SOF 0xC0

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@ -1,4 +1,5 @@
#include "global.h"
#include "ultra64.h"
#include "sched.h"
/**
* Blocks the current thread until all queued scheduler tasks have completed.

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@ -1,5 +1,6 @@
#include "global.h"
#include "fault.h"
#include "sys_ucode.h"
#include "terminal.h"
#include "versions.h"
#include "line_numbers.h"

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@ -1,4 +1,8 @@
#include "global.h"
#include "ultra64.h"
#include "libu64/debug.h"
#include "libu64/mtxuty-cvt.h"
#include "macros.h"
void MtxConv_F2L(Mtx* m1, MtxF* m2) {
s32 i;

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@ -7,6 +7,7 @@
#include "z_en_part.h"
#include "assets/objects/object_tite/object_tite.h"
#include "assets/objects/object_ik/object_ik.h"
#include "global.h"
#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED

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@ -2,11 +2,11 @@
#define Z_EN_PART_H
#include "ultra64.h"
#include "global.h"
#include "z64actor.h"
struct EnPart;
typedef void (*EnPartActionFunc)(struct EnPart*, PlayState*);
typedef void (*EnPartActionFunc)(struct EnPart*, struct PlayState*);
typedef struct EnPart {
/* 0x000 */ Actor actor;

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@ -1,5 +1,7 @@
#include "z_kaleido_scope.h"
#include "sys_ucode.h"
#include "versions.h"
#include "assets/textures/icon_item_24_static/icon_item_24_static.h"
#if OOT_NTSC
#include "assets/textures/icon_item_jpn_static/icon_item_jpn_static.h"