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Mark a bug in En_Tana (#954)
* bug * Re word the bug to be clearer * Small edits * Use Another wording
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1 changed files with 4 additions and 1 deletions
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@ -29,7 +29,10 @@ const ActorInit En_Tana_InitVars = {
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NULL,
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};
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static char* sShelfTypes[] = {
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//! @bug A third entry is missing here. When printing the string indexed by `params` for type 2, the
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//! next data entry will be dereferenced and print garbage, stopping any future printing.
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//! In a non-matching context, this can cause a crash if the next item isn't a valid pointer.
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static const char* sShelfTypes[] = {
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"木の棚", // "Wooden Shelves"
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"石の棚", // "Stone Shelves"
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};
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