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Move build.c definitions to the makefile, introduce and use libultra version defines in libultra instead of PLATFORM defines (#2353)

* Move build.c definitions to the makefile, introduce and use libultra version defines in libultra instead of PLATFORM defines

* MAJOR+MINOR versions -> VERSION+PATCH, stringify build defines in makefile, let the libultra version determine the OPTFLAGS for libultra files

* Clang format moment

* Remove LIBULTRA_VERSION_ID, tweak OS_VERSION and libultra version definitions

* Better fix for formatting problems
This commit is contained in:
Tharo 2024-12-14 01:28:28 +00:00 committed by GitHub
parent df5d4cb467
commit 9170902f8d
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GPG key ID: B5690EEEBB952194
12 changed files with 106 additions and 77 deletions

View file

@ -54,13 +54,13 @@
* and what libultra version (os_ver) it uses.
*
* The hardware revision for a retail N64 is (2,0).
* The libultra version may be a single letter, without quotes.
* The libultra version must be a single char, in quotes.
*/
#define LIBULTRA_VERSION(hw_major, hw_minor, os_ver) \
#define OS_VERSION(hw_major, hw_minor, os_ver) \
.half 0; \
.byte (hw_major) * 10 + (hw_minor); \
_os_ver_start = .; \
.ascii #os_ver ; \
.byte (os_ver) ; \
.if (. - _os_ver_start) != 1; \
.error "OS version should be just one letter"; \
.endif

View file

@ -1,4 +1,5 @@
#include "rom_header.h"
#include "ultra64/version.h"
#include "region.h"
#include "versions.h"
@ -6,11 +7,7 @@
/* 0x01 */ PI_DOMAIN_1_CFG(64, 18, 7, 3)
/* 0x04 */ SYSTEM_CLOCK_RATE_SETTING(0xF)
/* 0x08 */ ENTRYPOINT(0x80000400)
#if PLATFORM_N64
/* 0x0C */ LIBULTRA_VERSION(2, 0, I)
#else
/* 0x0C */ LIBULTRA_VERSION(2, 0, L)
#endif
/* 0x0C */ OS_VERSION(2, 0, LIBULTRA_VERSION)
/* 0x10 */ CHECKSUM()
/* 0x18 */ PADDING(8)
/* 0x20 */ ROM_NAME("THE LEGEND OF ZELDA")
@ -28,12 +25,4 @@
#elif OOT_REGION == REGION_EU
/* 0x3E */ REGION(PAL)
#endif
#if OOT_VERSION == NTSC_1_0 || OOT_VERSION == PAL_1_0
/* 0x3F */ GAME_REVISION(0)
#elif OOT_VERSION == NTSC_1_1 || OOT_VERSION == PAL_1_1
/* 0x3F */ GAME_REVISION(1)
#elif OOT_VERSION == NTSC_1_2
/* 0x3F */ GAME_REVISION(2)
#else
/* 0x3F */ GAME_REVISION(15)
#endif
/* 0x3F */ GAME_REVISION(OOT_REVISION)