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Document eye textures as an enum

to clarify for `EnMd_UpdateEyes`
This commit is contained in:
feacur 2024-11-10 13:03:01 +01:00
parent cf0422d065
commit 91732239da
2 changed files with 11 additions and 2 deletions

View file

@ -545,9 +545,9 @@ u8 EnMd_ShouldSpawn(EnMd* this, PlayState* play) {
void EnMd_UpdateEyes(EnMd* this) { void EnMd_UpdateEyes(EnMd* this) {
if (DECR(this->blinkTimer) == 0) { if (DECR(this->blinkTimer) == 0) {
this->eyeIdx++; this->eyeIdx++;
if (this->eyeIdx > 2) { if (this->eyeIdx > ENMD_EYE_CLOSED) {
this->blinkTimer = Rand_S16Offset(30, 30); this->blinkTimer = Rand_S16Offset(30, 30);
this->eyeIdx = 0; this->eyeIdx = ENMD_EYE_OPEN;
} }
} }
} }

View file

@ -27,6 +27,15 @@ typedef enum EnMdLimb {
ENMD_LIMB_MAX ENMD_LIMB_MAX
} EnMdLimb; } EnMdLimb;
typedef enum EnMdEye {
ENMD_EYE_OPEN,
ENMD_EYE_HALF,
ENMD_EYE_CLOSED,
ENMD_EYE_ANGRY,
ENMD_EYE_LOOKING_UP,
ENMD_EYE_MAX
} EnMdEye;
typedef void (*EnMdActionFunc)(struct EnMd*, PlayState*); typedef void (*EnMdActionFunc)(struct EnMd*, PlayState*);
typedef struct EnMd { typedef struct EnMd {