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Document eye textures as an enum
to clarify for `EnMd_UpdateEyes`
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parent
cf0422d065
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2 changed files with 11 additions and 2 deletions
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@ -545,9 +545,9 @@ u8 EnMd_ShouldSpawn(EnMd* this, PlayState* play) {
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void EnMd_UpdateEyes(EnMd* this) {
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void EnMd_UpdateEyes(EnMd* this) {
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if (DECR(this->blinkTimer) == 0) {
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if (DECR(this->blinkTimer) == 0) {
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this->eyeIdx++;
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this->eyeIdx++;
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if (this->eyeIdx > 2) {
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if (this->eyeIdx > ENMD_EYE_CLOSED) {
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this->blinkTimer = Rand_S16Offset(30, 30);
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this->blinkTimer = Rand_S16Offset(30, 30);
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this->eyeIdx = 0;
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this->eyeIdx = ENMD_EYE_OPEN;
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}
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}
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}
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}
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}
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}
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@ -27,6 +27,15 @@ typedef enum EnMdLimb {
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ENMD_LIMB_MAX
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ENMD_LIMB_MAX
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} EnMdLimb;
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} EnMdLimb;
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typedef enum EnMdEye {
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ENMD_EYE_OPEN,
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ENMD_EYE_HALF,
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ENMD_EYE_CLOSED,
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ENMD_EYE_ANGRY,
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ENMD_EYE_LOOKING_UP,
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ENMD_EYE_MAX
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} EnMdEye;
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typedef void (*EnMdActionFunc)(struct EnMd*, PlayState*);
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typedef void (*EnMdActionFunc)(struct EnMd*, PlayState*);
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typedef struct EnMd {
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typedef struct EnMd {
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