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Matched z_player_lib (#499)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * anohter match * .s * comments
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3 changed files with 7 additions and 760 deletions
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@ -1152,8 +1152,6 @@ Vec3f D_801261E0[] = {
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{ 200.0f, 200.0f, 0.0f },
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};
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#ifdef NON_MATCHING
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// regalloc differences
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void func_80090D20(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* actor) {
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Player* this = (Player*)actor;
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@ -1163,7 +1161,7 @@ void func_80090D20(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s*
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if (limbIndex == PLAYER_LIMB_L_HAND) {
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MtxF sp14C;
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Actor* hookedActor; // sp+0x148
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Actor* hookedActor;
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Math_Vec3f_Copy(&this->leftHandPos, D_80160000);
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@ -1203,14 +1201,14 @@ void func_80090D20(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s*
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func_80090A28(this, spE4);
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func_800906D4(globalCtx, this, spE4);
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} else if ((*dList != NULL) && (this->leftHandType == 7)) {
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Color_RGB8* bottleColor = &sBottleColors[Player_ActionToBottle(this, this->itemActionParam)]; // sp+0xE0
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Color_RGB8* bottleColor = &sBottleColors[Player_ActionToBottle(this, this->itemActionParam)];
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OPEN_DISPS(globalCtx->state.gfxCtx, "../z_player_lib.c", 2710);
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_player_lib.c", 2712),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gDPSetEnvColor(POLY_XLU_DISP++, bottleColor->r, bottleColor->g, bottleColor->b, 0);
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gSPDisplayList(POLY_XLU_DISP++, sBottleDLists[gSaveContext.linkAge]);
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gSPDisplayList(POLY_XLU_DISP++, sBottleDLists[(0, gSaveContext.linkAge)]);
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_player_lib.c", 2717);
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}
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@ -1242,12 +1240,12 @@ void func_80090D20(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s*
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}
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}
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} else if (limbIndex == PLAYER_LIMB_R_HAND) {
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Actor* heldActor = this->heldActor; // sp+0xB4
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Actor* heldActor = this->heldActor;
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if (this->rightHandType == 0xFF) {
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Matrix_Get(&this->shieldMf);
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} else if ((this->rightHandType == 11) || (this->rightHandType == 12)) {
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BowStringData* stringData = &sBowStringData[gSaveContext.linkAge]; // sp+0xB0
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BowStringData* stringData = &sBowStringData[gSaveContext.linkAge];
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OPEN_DISPS(globalCtx->state.gfxCtx, "../z_player_lib.c", 2783);
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@ -1342,15 +1340,12 @@ void func_80090D20(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s*
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} else if (limbIndex == PLAYER_LIMB_HEAD) {
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Matrix_MultVec3f(&D_801260D4, &this->actor.posRot2.pos);
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} else {
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Vec3f* vec = &D_801261E0[gSaveContext.linkAge];
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Vec3f* vec = &D_801261E0[(0, gSaveContext.linkAge)];
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func_8002BDB0(&this->actor, limbIndex, PLAYER_LIMB_L_FOOT, vec, PLAYER_LIMB_R_FOOT, vec);
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}
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}
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}
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#else
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_80090D20.s")
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#endif
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u32 func_80091738(GlobalContext* globalCtx, u8* segment, SkelAnime* skelAnime) {
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s16 linkObjectId;
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@ -523,7 +523,7 @@ s32 func_800AB944(View* view) {
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}
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#ifdef NON_MATCHING
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// regalloc differences
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// regalloc differences, skips a t register at arg1's assignment
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s32 func_800AB9EC(View* view, s32 arg1, Gfx** gfxp) {
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Gfx* gfx = *gfxp;
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GraphicsContext* gfxCtx = view->gfxCtx;
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