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T() macro in overlays 2 (#2487)

* T() "Warning : move BG"

* more T() up to (incl.) z_bg_spot09

* T() done up to (including) z_bg_*

* bulk T() "main/draw mode is wrong"

* -> "the main mode is wrong"

* "Lon Lon"
This commit is contained in:
Dragorn421 2025-03-27 06:24:59 +01:00 committed by GitHub
parent 7972967a8a
commit 919b78ecbe
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GPG key ID: B5690EEEBB952194
51 changed files with 188 additions and 155 deletions

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@ -1122,7 +1122,8 @@ void DemoIm_Update(Actor* thisx, PlayState* play) {
DemoIm* this = (DemoIm*)thisx;
if ((this->action < 0) || (this->action >= 31) || (sActionFuncs[this->action] == NULL)) {
PRINTF(VT_FGCOL(RED) "メインモードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n" VT_RST);
PRINTF(VT_FGCOL(RED) T("メインモードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n",
"The main mode is wrong!!!!!!!!!!!!!!!!!!!!!!!!!\n") VT_RST);
return;
}
sActionFuncs[this->action](this, play);
@ -1233,7 +1234,8 @@ void DemoIm_Draw(Actor* thisx, PlayState* play) {
DemoIm* this = (DemoIm*)thisx;
if ((this->drawConfig < 0) || (this->drawConfig >= 3) || (sDrawFuncs[this->drawConfig] == NULL)) {
PRINTF(VT_FGCOL(RED) "描画モードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n" VT_RST);
PRINTF(VT_FGCOL(RED) T("描画モードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n",
"The drawing mode is wrong!!!!!!!!!!!!!!!!!!!!!!!!!\n") VT_RST);
return;
}
sDrawFuncs[this->drawConfig](this, play);