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T() macro in overlays 2 (#2487)
* T() "Warning : move BG" * more T() up to (incl.) z_bg_spot09 * T() done up to (including) z_bg_* * bulk T() "main/draw mode is wrong" * -> "the main mode is wrong" * "Lon Lon"
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51 changed files with 188 additions and 155 deletions
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@ -1122,7 +1122,8 @@ void DemoIm_Update(Actor* thisx, PlayState* play) {
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DemoIm* this = (DemoIm*)thisx;
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if ((this->action < 0) || (this->action >= 31) || (sActionFuncs[this->action] == NULL)) {
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PRINTF(VT_FGCOL(RED) "メインモードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n" VT_RST);
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PRINTF(VT_FGCOL(RED) T("メインモードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n",
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"The main mode is wrong!!!!!!!!!!!!!!!!!!!!!!!!!\n") VT_RST);
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return;
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}
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sActionFuncs[this->action](this, play);
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@ -1233,7 +1234,8 @@ void DemoIm_Draw(Actor* thisx, PlayState* play) {
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DemoIm* this = (DemoIm*)thisx;
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if ((this->drawConfig < 0) || (this->drawConfig >= 3) || (sDrawFuncs[this->drawConfig] == NULL)) {
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PRINTF(VT_FGCOL(RED) "描画モードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n" VT_RST);
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PRINTF(VT_FGCOL(RED) T("描画モードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n",
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"The drawing mode is wrong!!!!!!!!!!!!!!!!!!!!!!!!!\n") VT_RST);
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return;
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}
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sDrawFuncs[this->drawConfig](this, play);
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