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Assets fixups (#2454)
* Assets fixups * gDCRoom0TLUT, also object_mo.xml and ddan.xml * gMegami3TLUT -> Tex * yeet gDCRoom0TLUT (crashes ZAPD for an unknown reason)
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10 changed files with 20 additions and 12 deletions
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@ -58,7 +58,7 @@
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<Texture Name="gGerudoPurpleEarTex" OutName="gerudo_purple_ear" Format="ci8" Width="8" Height="16" Offset="0x4EF8" TlutOffset="0x4D08"/>
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<Texture Name="gGerudoPurpleDarkFabricTex" OutName="gerudo_purple_dark_fabric" Format="ci8" Width="8" Height="8" Offset="0x49C8" TlutOffset="0x4788"/>
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<Texture Name="gGerudoPurpleFabricFoldTex" OutName="gerudo_purple_fabric_fold" Format="i8" Width="16" Height="16" Offset="0x4C08"/>
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<Texture Name="gGerudoPurpleGlaiveGuard" OutName="gerudo_purple_glaive_guard" Format="i8" Width="8" Height="8" Offset="0x5378"/>
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<Texture Name="gGerudoPurpleGlaiveGuard" OutName="gerudo_purple_glaive_guard" Format="ci8" Width="8" Height="8" Offset="0x5378" TlutOffset="0x4D08"/>
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<Texture Name="gGerudoPurpleGlaiveBladeFabricPatternTex" OutName="gerudo_purple_fabric_pattern" Format="i8" Width="16" Height="16" Offset="0x53B8"/>
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<Texture Name="gGerudoPurpleShoeUpperTex" OutName="gerudo_purple_shoe_upper" Format="ci8" Width="8" Height="16" Offset="0x54B8" TlutOffset="0x4D08"/>
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<Texture Name="gGerudoPurpleGlaiveHaftShoeSoleTex" OutName="gerudo_purple_glaive_haft_shoe_upper" Format="ci8" Width="8" Height="8" Offset="0x5538" TlutOffset="0x4D08"/>
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@ -59,10 +59,10 @@
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<Texture Name="gMegami1Tex" OutName="megami_tex_1" Format="ci4" Width="64" Height="64" Offset="0x5CE8" TlutOffset="0x5C80"/>
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<Texture Name="gMegami2TLUT" OutName="megami_tlut_2" Format="rgba16" Width="4" Height="4" Offset="0xAC50"/>
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<Texture Name="gMegami2Tex" OutName="megami_tex_2" Format="ci4" Width="64" Height="64" Offset="0xACB8" TlutOffset="0xAC50"/>
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<Texture Name="gMegami3TLUT" OutName="megami_tlut_3" Format="rgba16" Width="4" Height="64" Offset="0x6CE8"/>
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<Texture Name="gMegamiTex_006CE8" Format="ci8" Width="32" Height="32" Offset="0x6CE8" TlutOffset="0x5CA0"/>
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<Texture Name="gMegami3Tex" OutName="megami_tex_3" Format="ci4" Width="64" Height="64" Offset="0x64E8" TlutOffset="0x5C80"/>
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<Texture Name="gMegami4TLUT" OutName="megami_tlut_4" Format="rgba16" Width="4" Height="4" Offset="0x5CA0"/>
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<Texture Name="gMegami5TLUT" OutName="megami_tlut_5" Format="rgba16" Width="4" Height="4" Offset="0xAC70"/>
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<Texture Name="gMegami4TLUT" OutName="megami_tlut_4" Format="rgba16" Width="36" Height="1" Offset="0x5CA0"/>
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<Texture Name="gMegami5TLUT" OutName="megami_tlut_5" Format="rgba16" Width="36" Height="1" Offset="0xAC70"/>
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<Texture Name="gMegamiCrumbleTLUT" OutName="megami_crumble_tlut" Format="rgba16" Width="4" Height="4" Offset="0x4E0"/>
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<Texture Name="gMegamiRightCrumble1Tex" OutName="megami_right_crumble_1" Format="ci4" Width="64" Height="64" Offset="0xD00" TlutOffset="0x4E0"/>
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<Texture Name="gMegamiRightCrumble2Tex" OutName="megami_right_crumble_2" Format="ci4" Width="64" Height="64" Offset="0x1D00" TlutOffset="0x4E0"/>
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@ -125,6 +125,14 @@
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<DList Name="gLinkAdultBrokenGiantsKnifeBladeDL" Offset="0x2BA38"/> <!-- Used for when Giants Knife shatters -->
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<Texture Name="gLinkAdultTLUT1" Format="rgba16" Width="16" Height="16" Offset="0x5400"/>
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<Texture Name="gLinkAdultTLUT2" Format="rgba16" Width="16" Height="16" Offset="0x5800"/>
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<Texture Name="gLinkAdultTLUT3" Format="rgba16" Width="8" Height="11" Offset="0x5A00"/>
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<Texture Name="gLinkAdultTLUT4" Format="rgba16" Width="16" Height="16" Offset="0xCB40"/>
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<Texture Name="gLinkAdultTLUT5" Format="rgba16" Width="16" Height="16" Offset="0xCD48"/>
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<Texture Name="gLinkAdultTLUT6" Format="rgba16" Width="12" Height="12" Offset="0xCF50"/>
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<Texture Name="gLinkAdultTLUT7" Format="rgba16" Width="8" Height="4" Offset="0xD078"/>
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<Texture Name="gLinkAdultShieldHandleTex" OutName="shield_handle" Format="ci8" Width="8" Height="16" Offset="0xD4B8" TlutOffset="0xCD48"/>
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<Texture Name="gLinkAdultHylianShieldBackTex" OutName="hylian_shield_back" Format="ci8" Width="16" Height="32" Offset="0xD938" TlutOffset="0xCB40"/>
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<Texture Name="gLinkAdultSheathBandTex" OutName="sheath_band" Format="ci8" Width="32" Height="16" Offset="0xE838" TlutOffset="0xCB40"/>
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@ -74,9 +74,5 @@
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<Vtx/>
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</Array>
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<Array Name="gMorphaVtx_007BB8" Count="4" Offset="0x67B8">
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<Vtx/>
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</Array>
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</File>
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</Root>
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@ -74,9 +74,5 @@
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<Vtx/>
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</Array>
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<Array Name="gMorphaVtx_007BB8" Count="4" Offset="0x7BB8">
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<Vtx/>
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</Array>
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</File>
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</Root>
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@ -4,6 +4,7 @@
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<Animation Name="gDampeWalkAnim" Offset="0x1FA8"/>
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<Animation Name="gDampeRestAnim" Offset="0x2F84"/>
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<Animation Name="gDampeFloatAnim" Offset="0x3768"/>
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<Texture Name="gDampeUnkTLUT" Format="rgba16" Width="102" Height="2" Offset="0x3780"/>
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<Texture Name="gDampeEyeOpenTex" OutName="dampe_eye_open" Format="rgba16" Width="32" Height="32" Offset="0x3B40"/>
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<Texture Name="gDampeEyeHalfTex" OutName="dampe_eye_half_open" Format="rgba16" Width="32" Height="32" Offset="0x4340"/>
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<Texture Name="gDampeEyeClosedTex" OutName="dampe_eye_closed" Format="rgba16" Width="32" Height="32" Offset="0x4B40"/>
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@ -38,5 +38,7 @@
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<Texture Name="gZelda2_7TLUT" OutName="zelda_2_7_tlut" Format="rgba16" Width="6" Height="4" Offset="0x9708"/>
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<Texture Name="gZelda2TriforceTex" OutName="zelda_2_triforce" Format="rgba16" Width="16" Height="16" Offset="0x2900"/>
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<Texture Name="gZelda2Tex_003A08" OutName="tex_003A08" Format="ci8" Width="8" Height="8" Offset="0x3A08" TlutOffset="0x2F50"/>
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</File>
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</Root>
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@ -1,5 +1,6 @@
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<Root>
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<File Name="ddan_scene" Segment="2">
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<Texture Name="gDCSceneTLUT" Format="rgba16" Width="16" Height="16" Offset="0x11D70"/>
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<Texture Name="gDCDayEntranceTex" OutName="day_entrance" Format="ci8" Width="32" Height="64" Offset="0x12378" TlutOffset="0x11D70"/>
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<Texture Name="gDCNightEntranceTex" OutName="night_entrance" Format="ci8" Width="32" Height="64" Offset="0x13378" TlutOffset="0x11D70"/>
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@ -1,5 +1,6 @@
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<Root>
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<File Name="ddan_scene" Segment="2">
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<Texture Name="gDCSceneTLUT" Format="rgba16" Width="16" Height="16" Offset="0x11D70"/>
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<Texture Name="gDCDayEntranceTex" OutName="day_entrance" Format="ci8" Width="32" Height="64" Offset="0x12378" TlutOffset="0x11D70"/>
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<Texture Name="gDCNightEntranceTex" OutName="night_entrance" Format="ci8" Width="32" Height="64" Offset="0x13378" TlutOffset="0x11D70"/>
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@ -1,6 +1,9 @@
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<Root>
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<File Name="ganon_boss_scene" Segment="2">
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<Scene Name="ganon_boss_scene" Offset="0x0"/>
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<Texture Name="ganon_boss_sceneTLUT_001680" Width="16" Height="16" Format="rgba16" Offset="0x1680"/>
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<Texture Name="ganon_boss_sceneTex_006C18" Width="32" Height="64" Format="ci8" Offset="0x6C18" TlutOffset="0x1680"/>
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<Texture Name="ganon_boss_sceneTex_007418" Width="32" Height="64" Format="ci8" Offset="0x7418" TlutOffset="0x1680"/>
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</File>
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<File Name="ganon_boss_room_0" Segment="3">
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<Room Name="ganon_boss_room_0" Offset="0x0"/>
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