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Remove many redundant parentheses (eg. in boolean conditions) (#1220)

* Remove many unnecessary parens around boolean conditions

* Remove duplicate parens in some expressions

* Apply review suggestions

* Update src/overlays/actors/ovl_Bg_Jya_Lift/z_bg_jya_lift.c

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
This commit is contained in:
Roman971 2022-05-12 15:04:37 +02:00 committed by GitHub
parent c799176a30
commit 92aef346f2
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GPG key ID: 4AEE18F83AFDEB23
36 changed files with 67 additions and 67 deletions

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@ -350,14 +350,14 @@ void ObjSwitch_Init(Actor* thisx, GlobalContext* globalCtx) {
void ObjSwitch_Destroy(Actor* thisx, GlobalContext* globalCtx) {
ObjSwitch* this = (ObjSwitch*)thisx;
switch ((this->dyna.actor.params & 7)) {
switch (this->dyna.actor.params & 7) {
case OBJSWITCH_TYPE_FLOOR:
case OBJSWITCH_TYPE_FLOOR_RUSTY:
DynaPoly_DeleteBgActor(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId);
break;
}
switch ((this->dyna.actor.params & 7)) {
switch (this->dyna.actor.params & 7) {
case OBJSWITCH_TYPE_FLOOR_RUSTY:
case OBJSWITCH_TYPE_EYE:
Collider_DestroyTris(globalCtx, &this->tris.col);
@ -384,7 +384,7 @@ void ObjSwitch_FloorUp(ObjSwitch* this, GlobalContext* globalCtx) {
CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->tris.col.base);
}
} else {
switch ((this->dyna.actor.params >> 4 & 7)) {
switch (this->dyna.actor.params >> 4 & 7) {
case OBJSWITCH_SUBTYPE_ONCE:
if (func_8004356C(&this->dyna)) {
ObjSwitch_FloorPressInit(this);
@ -437,7 +437,7 @@ void ObjSwitch_FloorDownInit(ObjSwitch* this) {
}
void ObjSwitch_FloorDown(ObjSwitch* this, GlobalContext* globalCtx) {
switch ((this->dyna.actor.params >> 4 & 7)) {
switch (this->dyna.actor.params >> 4 & 7) {
case OBJSWITCH_SUBTYPE_ONCE:
if (!Flags_GetSwitch(globalCtx, (this->dyna.actor.params >> 8 & 0x3F))) {
ObjSwitch_FloorReleaseInit(this);
@ -550,7 +550,7 @@ void ObjSwitch_EyeClosedInit(ObjSwitch* this) {
}
void ObjSwitch_EyeClosed(ObjSwitch* this, GlobalContext* globalCtx) {
switch ((this->dyna.actor.params >> 4 & 7)) {
switch (this->dyna.actor.params >> 4 & 7) {
case OBJSWITCH_SUBTYPE_ONCE:
if (!Flags_GetSwitch(globalCtx, (this->dyna.actor.params >> 8 & 0x3F))) {
ObjSwitch_EyeOpeningInit(this);
@ -592,7 +592,7 @@ void ObjSwitch_CrystalOffInit(ObjSwitch* this) {
}
void ObjSwitch_CrystalOff(ObjSwitch* this, GlobalContext* globalCtx) {
switch ((this->dyna.actor.params >> 4 & 7)) {
switch (this->dyna.actor.params >> 4 & 7) {
case OBJSWITCH_SUBTYPE_ONCE:
if ((this->jntSph.col.base.acFlags & AC_HIT) && this->disableAcTimer <= 0) {
this->disableAcTimer = 10;
@ -643,7 +643,7 @@ void ObjSwitch_CrystalOnInit(ObjSwitch* this) {
}
void ObjSwitch_CrystalOn(ObjSwitch* this, GlobalContext* globalCtx) {
switch ((this->dyna.actor.params >> 4 & 7)) {
switch (this->dyna.actor.params >> 4 & 7) {
case OBJSWITCH_SUBTYPE_ONCE:
case OBJSWITCH_SUBTYPE_SYNC:
if (!Flags_GetSwitch(globalCtx, (this->dyna.actor.params >> 8 & 0x3F))) {
@ -688,7 +688,7 @@ void ObjSwitch_Update(Actor* thisx, GlobalContext* globalCtx) {
this->actionFunc(this, globalCtx);
switch ((this->dyna.actor.params & 7)) {
switch (this->dyna.actor.params & 7) {
case OBJSWITCH_TYPE_FLOOR:
case OBJSWITCH_TYPE_FLOOR_RUSTY:
this->unk_17F = this->dyna.unk_160;