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speedXZ -> speed (#1477)
* speedXZ -> speed * += * revert arg in player function * anon review * engineer review * forgot one * last review * revert decimal
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171 changed files with 1771 additions and 1773 deletions
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@ -207,7 +207,7 @@ typedef struct Actor {
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/* 0x04C */ f32 targetArrowOffset; // Height offset of the target arrow relative to `focus` position
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/* 0x050 */ Vec3f scale; // Scale of the actor in each axis
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/* 0x05C */ Vec3f velocity; // Velocity of the actor in each axis
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/* 0x068 */ f32 speedXZ; // How fast the actor is traveling along the XZ plane
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/* 0x068 */ f32 speed; // Context dependent speed value. Can be used for XZ or XYZ depending on which move function is used
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/* 0x06C */ f32 gravity; // Acceleration due to gravity. Value is added to Y velocity every frame
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/* 0x070 */ f32 minVelocityY; // Sets the lower bounds cap on velocity along the Y axis
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/* 0x074 */ CollisionPoly* wallPoly; // Wall polygon the actor is touching
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