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speedXZ -> speed (#1477)
* speedXZ -> speed * += * revert arg in player function * anon review * engineer review * forgot one * last review * revert decimal
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171 changed files with 1771 additions and 1773 deletions
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@ -180,7 +180,7 @@ Actor* BgBreakwall_SpawnFragments(PlayState* play, BgBreakwall* this, Vec3f* pos
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}
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if (actor != NULL) {
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actor->speedXZ = Rand_ZeroOne() + (accel * 0.6f);
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actor->speed = Rand_ZeroOne() + (accel * 0.6f);
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actor->velocity.y = Rand_ZeroOne() + (accel * 0.6f);
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actor->world.rot.y += (s16)((Rand_ZeroOne() - 0.5f) * 3000.0f);
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actor->world.rot.x = (s16)(Rand_ZeroOne() * 3500.0f) + 2000;
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