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speedXZ -> speed (#1477)

* speedXZ -> speed

* +=

* revert arg in player function

* anon review

* engineer review

* forgot one

* last review

* revert decimal
This commit is contained in:
fig02 2022-12-24 12:18:57 -05:00 committed by GitHub
parent 4a9873775c
commit 92e03cf747
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GPG key ID: 4AEE18F83AFDEB23
171 changed files with 1771 additions and 1773 deletions

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@ -1069,7 +1069,7 @@ void func_808FFEBC(BossGanon2* this, PlayState* play) {
}
SkelAnime_Update(&this->skelAnime);
Math_ApproachZeroF(&this->actor.speedXZ, 0.5f, 1.0f);
Math_ApproachZeroF(&this->actor.speed, 0.5f, 1.0f);
if (this->unk_1A2[0] == 0) {
func_809002CC(this, play);
@ -1091,7 +1091,7 @@ void func_808FFFE0(BossGanon2* this, PlayState* play) {
s16 target;
SkelAnime_Update(&this->skelAnime);
Math_ApproachZeroF(&this->actor.speedXZ, 0.5f, 1.0f);
Math_ApproachZeroF(&this->actor.speed, 0.5f, 1.0f);
if (this->unk_1A2[0] == 0) {
func_809002CC(this, play);
@ -1115,7 +1115,7 @@ void func_809000A0(BossGanon2* this, PlayState* play) {
void func_80900104(BossGanon2* this, PlayState* play) {
SkelAnime_Update(&this->skelAnime);
Math_ApproachZeroF(&this->actor.speedXZ, 0.5f, 1.0f);
Math_ApproachZeroF(&this->actor.speed, 0.5f, 1.0f);
switch (this->unk_1AC) {
case 0:
@ -1148,7 +1148,7 @@ void func_80900210(BossGanon2* this, PlayState* play) {
void func_8090026C(BossGanon2* this, PlayState* play) {
SkelAnime_Update(&this->skelAnime);
Math_ApproachZeroF(&this->actor.speedXZ, 0.5f, 2.0f);
Math_ApproachZeroF(&this->actor.speed, 0.5f, 2.0f);
if (Animation_OnFrame(&this->skelAnime, this->unk_194)) {
func_809002CC(this, play);
@ -1201,7 +1201,7 @@ void func_80900344(BossGanon2* this, PlayState* play) {
}
SkelAnime_Update(&this->skelAnime);
Math_ApproachF(&this->actor.speedXZ, phi_f0, 0.5f, 1.0f);
Math_ApproachF(&this->actor.speed, phi_f0, 0.5f, 1.0f);
if (this->unk_1A2[0] == 0) {
func_808FFDB0(this, play);
@ -1245,7 +1245,7 @@ void func_80900650(BossGanon2* this, PlayState* play) {
this->unk_312 = 2;
}
Math_ApproachZeroF(&this->actor.speedXZ, 0.5f, 1.0f);
Math_ApproachZeroF(&this->actor.speed, 0.5f, 1.0f);
if (Animation_OnFrame(&this->skelAnime, this->unk_194)) {
this->unk_311 = 1 - this->unk_311;
@ -1428,7 +1428,7 @@ void func_80900890(BossGanon2* this, PlayState* play) {
break;
}
Math_ApproachZeroF(&this->actor.speedXZ, 0.5f, 1.0f);
Math_ApproachZeroF(&this->actor.speed, 0.5f, 1.0f);
}
void func_80901020(BossGanon2* this, PlayState* play) {
@ -1493,7 +1493,7 @@ void func_8090120C(BossGanon2* this, PlayState* play) {
this->unk_1A2[2] = 0;
this->unk_336 = 0;
this->unk_324 = 0.0f;
this->actor.speedXZ = 0.0f;
this->actor.speed = 0.0f;
this->unk_31A = this->unk_31C;
play->envCtx.lightBlend = 0.0f;
FALLTHROUGH;