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speedXZ -> speed (#1477)

* speedXZ -> speed

* +=

* revert arg in player function

* anon review

* engineer review

* forgot one

* last review

* revert decimal
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fig02 2022-12-24 12:18:57 -05:00 committed by GitHub
parent 4a9873775c
commit 92e03cf747
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171 changed files with 1771 additions and 1773 deletions

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@ -939,7 +939,7 @@ void DemoEffect_UpdateCreationFireball(DemoEffect* this, PlayState* play) {
DemoEffect* effect;
Actor_MoveForward(&this->actor);
this->actor.speedXZ = this->actor.speedXZ + (this->actor.gravity * 0.5f);
this->actor.speed += this->actor.gravity * 0.5f;
if (this->fireBall.timer != 0) {
this->fireBall.timer--;
@ -980,7 +980,7 @@ void DemoEffect_InitCreationFireball(DemoEffect* this, PlayState* play) {
this->actor.world.rot.y = parent->shape.rot.y;
this->fireBall.timer = 50;
this->actor.speedXZ = 1.5f;
this->actor.speed = 1.5f;
this->actor.minVelocityY = -1.5f;
this->actor.gravity = -0.03f;
this->updateFunc = DemoEffect_UpdateCreationFireball;