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speedXZ -> speed (#1477)
* speedXZ -> speed * += * revert arg in player function * anon review * engineer review * forgot one * last review * revert decimal
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171 changed files with 1771 additions and 1773 deletions
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@ -182,7 +182,7 @@ void EnDha_SetupWait(EnDha* this) {
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Animation_PlayLoop(&this->skelAnime, &object_dh_Anim_0015B0);
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this->unk_1C0 = 0;
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this->actionTimer = ((Rand_ZeroOne() * 10.0f) + 5.0f);
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this->actor.speedXZ = 0.0f;
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this->actor.speed = 0.0f;
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this->actor.world.rot.y = this->actor.shape.rot.y;
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this->actor.home.rot.z = 1;
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EnDha_SetupAction(this, EnDha_Wait);
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