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speedXZ -> speed (#1477)
* speedXZ -> speed * += * revert arg in player function * anon review * engineer review * forgot one * last review * revert decimal
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171 changed files with 1771 additions and 1773 deletions
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@ -160,7 +160,7 @@ void EnDns_Init(Actor* thisx, PlayState* play) {
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this->maintainCollider = 1;
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this->standOnGround = 1;
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this->dropCollectible = 0;
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this->actor.speedXZ = 0.0f;
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this->actor.speed = 0.0f;
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this->actor.velocity.y = 0.0f;
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this->actor.gravity = -1.0f;
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this->dnsItemEntry = sItemEntries[this->actor.params];
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