mirror of
https://github.com/zeldaret/oot.git
synced 2025-08-21 06:21:16 +00:00
speedXZ -> speed (#1477)
* speedXZ -> speed * += * revert arg in player function * anon review * engineer review * forgot one * last review * revert decimal
This commit is contained in:
parent
4a9873775c
commit
92e03cf747
171 changed files with 1771 additions and 1773 deletions
|
@ -357,7 +357,7 @@ void EnDodongo_Destroy(Actor* thisx, PlayState* play) {
|
|||
|
||||
void EnDodongo_SetupIdle(EnDodongo* this) {
|
||||
Animation_MorphToLoop(&this->skelAnime, &gDodongoWaitAnim, -4.0f);
|
||||
this->actor.speedXZ = 0.0f;
|
||||
this->actor.speed = 0.0f;
|
||||
this->timer = Rand_S16Offset(30, 50);
|
||||
this->actionState = DODONGO_IDLE;
|
||||
EnDodongo_SetupAction(this, EnDodongo_Idle);
|
||||
|
@ -367,7 +367,7 @@ void EnDodongo_SetupWalk(EnDodongo* this) {
|
|||
f32 frames = Animation_GetLastFrame(&gDodongoWalkAnim);
|
||||
|
||||
Animation_Change(&this->skelAnime, &gDodongoWalkAnim, 0.0f, 0.0f, frames, ANIMMODE_LOOP, -4.0f);
|
||||
this->actor.speedXZ = 1.5f;
|
||||
this->actor.speed = 1.5f;
|
||||
this->timer = Rand_S16Offset(50, 70);
|
||||
this->rightFootStep = true;
|
||||
this->actionState = DODONGO_WALK;
|
||||
|
@ -377,14 +377,14 @@ void EnDodongo_SetupWalk(EnDodongo* this) {
|
|||
void EnDodongo_SetupBreatheFire(EnDodongo* this) {
|
||||
Animation_MorphToPlayOnce(&this->skelAnime, &gDodongoBreatheFireAnim, -4.0f);
|
||||
this->actionState = DODONGO_BREATHE_FIRE;
|
||||
this->actor.speedXZ = 0.0f;
|
||||
this->actor.speed = 0.0f;
|
||||
EnDodongo_SetupAction(this, EnDodongo_BreatheFire);
|
||||
}
|
||||
|
||||
void EnDodongo_SetupEndBreatheFire(EnDodongo* this) {
|
||||
Animation_PlayOnce(&this->skelAnime, &gDodongoAfterBreatheFireAnim);
|
||||
this->actionState = DODONGO_END_BREATHE_FIRE;
|
||||
this->actor.speedXZ = 0.0f;
|
||||
this->actor.speed = 0.0f;
|
||||
EnDodongo_SetupAction(this, EnDodongo_EndBreatheFire);
|
||||
}
|
||||
|
||||
|
@ -392,14 +392,14 @@ void EnDodongo_SetupSwallowBomb(EnDodongo* this) {
|
|||
Animation_Change(&this->skelAnime, &gDodongoBreatheFireAnim, -1.0f, 35.0f, 0.0f, ANIMMODE_ONCE, -4.0f);
|
||||
this->actionState = DODONGO_SWALLOW_BOMB;
|
||||
this->timer = 25;
|
||||
this->actor.speedXZ = 0.0f;
|
||||
this->actor.speed = 0.0f;
|
||||
EnDodongo_SetupAction(this, EnDodongo_SwallowBomb);
|
||||
}
|
||||
|
||||
void EnDodongo_SetupStunned(EnDodongo* this) {
|
||||
Animation_Change(&this->skelAnime, &gDodongoBreatheFireAnim, 0.0f, 25.0f, 0.0f, ANIMMODE_ONCE, -4.0f);
|
||||
this->actionState = DODONGO_STUNNED;
|
||||
this->actor.speedXZ = 0.0f;
|
||||
this->actor.speed = 0.0f;
|
||||
if (this->damageEffect == 0xF) {
|
||||
this->iceTimer = 36;
|
||||
}
|
||||
|
@ -532,10 +532,10 @@ void EnDodongo_Walk(EnDodongo* this, PlayState* play) {
|
|||
|
||||
yawDiff = ABS(yawDiff);
|
||||
|
||||
Math_SmoothStepToF(&this->actor.speedXZ, 1.5f, 0.1f, 1.0f, 0.0f);
|
||||
Math_SmoothStepToF(&this->actor.speed, 1.5f, 0.1f, 1.0f, 0.0f);
|
||||
|
||||
playbackSpeed = this->actor.speedXZ * 0.75f;
|
||||
if (this->actor.speedXZ >= 0.0f) {
|
||||
playbackSpeed = this->actor.speed * 0.75f;
|
||||
if (this->actor.speed >= 0.0f) {
|
||||
if (playbackSpeed > 3.0f / 2) {
|
||||
playbackSpeed = 3.0f / 2;
|
||||
}
|
||||
|
@ -596,7 +596,7 @@ void EnDodongo_SetupSweepTail(EnDodongo* this) {
|
|||
Actor_PlaySfx(&this->actor, NA_SE_EN_DODO_J_DAMAGE);
|
||||
this->actionState = DODONGO_SWEEP_TAIL;
|
||||
this->timer = 0;
|
||||
this->actor.speedXZ = 0.0f;
|
||||
this->actor.speed = 0.0f;
|
||||
EnDodongo_SetupAction(this, EnDodongo_SweepTail);
|
||||
}
|
||||
|
||||
|
@ -664,7 +664,7 @@ void EnDodongo_SetupDeath(EnDodongo* this, PlayState* play) {
|
|||
Actor_PlaySfx(&this->actor, NA_SE_EN_DODO_J_DEAD);
|
||||
this->actionState = DODONGO_DEATH;
|
||||
this->actor.flags &= ~ACTOR_FLAG_0;
|
||||
this->actor.speedXZ = 0.0f;
|
||||
this->actor.speed = 0.0f;
|
||||
EnDodongo_SetupAction(this, EnDodongo_Death);
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue