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speedXZ -> speed (#1477)

* speedXZ -> speed

* +=

* revert arg in player function

* anon review

* engineer review

* forgot one

* last review

* revert decimal
This commit is contained in:
fig02 2022-12-24 12:18:57 -05:00 committed by GitHub
parent 4a9873775c
commit 92e03cf747
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GPG key ID: 4AEE18F83AFDEB23
171 changed files with 1771 additions and 1773 deletions

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@ -201,7 +201,7 @@ void EnFirefly_Destroy(Actor* thisx, PlayState* play) {
void EnFirefly_SetupFlyIdle(EnFirefly* this) {
this->timer = Rand_S16Offset(70, 100);
this->actor.speedXZ = (Rand_ZeroOne() * 1.5f) + 1.5f;
this->actor.speed = (Rand_ZeroOne() * 1.5f) + 1.5f;
Math_ScaledStepToS(&this->actor.shape.rot.y, Actor_WorldYawTowardPoint(&this->actor, &this->actor.home.pos), 0x300);
this->targetPitch = ((this->maxAltitude < this->actor.world.pos.y) ? 0xC00 : -0xC00) + 0x1554;
this->skelAnime.playSpeed = 1.0f;
@ -220,7 +220,7 @@ void EnFirefly_SetupFall(EnFirefly* this) {
void EnFirefly_SetupDie(EnFirefly* this) {
this->timer = 15;
this->actor.speedXZ = 0.0f;
this->actor.speed = 0.0f;
this->actionFunc = EnFirefly_Die;
}
@ -228,7 +228,7 @@ void EnFirefly_SetupRebound(EnFirefly* this) {
this->actor.world.rot.x = 0x7000;
this->timer = 18;
this->skelAnime.playSpeed = 1.0f;
this->actor.speedXZ = 2.5f;
this->actor.speed = 2.5f;
this->actionFunc = EnFirefly_Rebound;
}
@ -262,7 +262,7 @@ void EnFirefly_SetupFrozenFall(EnFirefly* this, PlayState* play) {
this->actor.flags |= ACTOR_FLAG_4;
this->auraType = KEESE_AURA_NONE;
this->actor.speedXZ = 0.0f;
this->actor.speed = 0.0f;
Actor_SetColorFilter(&this->actor, COLORFILTER_COLORFLAG_BLUE, 255, COLORFILTER_BUFFLAG_OPA, 255);
Actor_PlaySfx(&this->actor, NA_SE_EN_FFLY_DEAD);
@ -279,7 +279,7 @@ void EnFirefly_SetupFrozenFall(EnFirefly* this, PlayState* play) {
void EnFirefly_SetupPerch(EnFirefly* this) {
this->timer = 1;
this->actor.speedXZ = 0.0f;
this->actor.speed = 0.0f;
this->actionFunc = EnFirefly_Perch;
}
@ -287,7 +287,7 @@ void EnFirefly_SetupDisturbDiveAttack(EnFirefly* this) {
this->skelAnime.playSpeed = 3.0f;
this->actor.shape.rot.x = 0x1554;
this->actor.shape.rot.y = this->actor.yawTowardsPlayer;
this->actor.speedXZ = 3.0f;
this->actor.speed = 3.0f;
this->timer = 50;
this->actionFunc = EnFirefly_DisturbDiveAttack;
}
@ -311,7 +311,7 @@ s32 EnFirefly_ReturnToPerch(EnFirefly* this, PlayState* play) {
distFromHome *= 0.05f;
if (distFromHome < 1.0f) {
this->actor.speedXZ *= distFromHome;
this->actor.speed *= distFromHome;
}
Math_ScaledStepToS(&this->actor.shape.rot.y, Actor_WorldYawTowardPoint(&this->actor, &this->actor.home.pos),
@ -373,7 +373,7 @@ void EnFirefly_FlyIdle(EnFirefly* this, PlayState* play) {
this->timer--;
}
skelanimeUpdated = Animation_OnFrame(&this->skelAnime, 0.0f);
this->actor.speedXZ = (Rand_ZeroOne() * 1.5f) + 1.5f;
this->actor.speed = (Rand_ZeroOne() * 1.5f) + 1.5f;
if (this->onFire || (this->actor.params == KEESE_ICE_FLY) ||
((EnFirefly_ReturnToPerch(this, play) == 0) && (EnFirefly_SeekTorch(this, play) == 0))) {
if (skelanimeUpdated) {
@ -421,7 +421,7 @@ void EnFirefly_Fall(EnFirefly* this, PlayState* play) {
}
this->actor.colorFilterTimer = 40;
SkelAnime_Update(&this->skelAnime);
Math_StepToF(&this->actor.speedXZ, 0.0f, 0.5f);
Math_StepToF(&this->actor.speed, 0.0f, 0.5f);
if (this->actor.flags & ACTOR_FLAG_15) {
this->actor.colorFilterTimer = 40;
} else {
@ -457,7 +457,7 @@ void EnFirefly_DiveAttack(EnFirefly* this, PlayState* play) {
if (this->timer != 0) {
this->timer--;
}
Math_StepToF(&this->actor.speedXZ, 4.0f, 0.5f);
Math_StepToF(&this->actor.speed, 4.0f, 0.5f);
if (this->actor.bgCheckFlags & BGCHECKFLAG_WALL) {
Math_SmoothStepToS(&this->actor.shape.rot.y, this->actor.wallYaw, 2, 0xC00, 0x300);
Math_ScaledStepToS(&this->actor.shape.rot.x, this->targetPitch, 0x100);
@ -497,7 +497,7 @@ void EnFirefly_Rebound(EnFirefly* this, PlayState* play) {
SkelAnime_Update(&this->skelAnime);
Math_ScaledStepToS(&this->actor.shape.rot.x, 0, 0x100);
Math_StepToF(&this->actor.velocity.y, 0.0f, 0.4f);
if (Math_StepToF(&this->actor.speedXZ, 0.0f, 0.15f)) {
if (Math_StepToF(&this->actor.speed, 0.0f, 0.15f)) {
if (this->timer != 0) {
this->timer--;
}
@ -518,7 +518,7 @@ void EnFirefly_FlyAway(EnFirefly* this, PlayState* play) {
EnFirefly_SetupFlyIdle(this);
return;
}
Math_StepToF(&this->actor.speedXZ, 3.0f, 0.3f);
Math_StepToF(&this->actor.speed, 3.0f, 0.3f);
if (this->actor.bgCheckFlags & BGCHECKFLAG_GROUND) {
this->targetPitch = 0x954;
} else if ((this->actor.bgCheckFlags & BGCHECKFLAG_CEILING) || (this->maxAltitude < this->actor.world.pos.y)) {
@ -537,7 +537,7 @@ void EnFirefly_FlyAway(EnFirefly* this, PlayState* play) {
void EnFirefly_Stunned(EnFirefly* this, PlayState* play) {
SkelAnime_Update(&this->skelAnime);
Math_StepToF(&this->actor.speedXZ, 0.0f, 0.5f);
Math_StepToF(&this->actor.speed, 0.0f, 0.5f);
Math_ScaledStepToS(&this->actor.shape.rot.x, 0x1554, 0x100);
if (this->timer != 0) {
this->timer--;