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speedXZ -> speed (#1477)
* speedXZ -> speed * += * revert arg in player function * anon review * engineer review * forgot one * last review * revert decimal
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171 changed files with 1771 additions and 1773 deletions
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@ -177,7 +177,7 @@ void EnGb_Init(Actor* thisx, PlayState* play) {
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ActorShape_Init(&this->dyna.actor.shape, 0.0f, ActorShadow_DrawCircle, 35.0f);
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Actor_SetScale(&this->dyna.actor, 0.01f);
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this->dyna.actor.colChkInfo.mass = 0xFF;
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this->dyna.actor.speedXZ = 0.0f;
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this->dyna.actor.speed = 0.0f;
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this->dyna.actor.velocity.y = 0.0f;
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this->dyna.actor.gravity = -1.0f;
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this->actionTimer = (s16)Rand_ZeroFloat(100.0f) + 100;
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