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speedXZ -> speed (#1477)

* speedXZ -> speed

* +=

* revert arg in player function

* anon review

* engineer review

* forgot one

* last review

* revert decimal
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fig02 2022-12-24 12:18:57 -05:00 committed by GitHub
parent 4a9873775c
commit 92e03cf747
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171 changed files with 1771 additions and 1773 deletions

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@ -177,7 +177,7 @@ void EnGb_Init(Actor* thisx, PlayState* play) {
ActorShape_Init(&this->dyna.actor.shape, 0.0f, ActorShadow_DrawCircle, 35.0f);
Actor_SetScale(&this->dyna.actor, 0.01f);
this->dyna.actor.colChkInfo.mass = 0xFF;
this->dyna.actor.speedXZ = 0.0f;
this->dyna.actor.speed = 0.0f;
this->dyna.actor.velocity.y = 0.0f;
this->dyna.actor.gravity = -1.0f;
this->actionTimer = (s16)Rand_ZeroFloat(100.0f) + 100;