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speedXZ -> speed (#1477)

* speedXZ -> speed

* +=

* revert arg in player function

* anon review

* engineer review

* forgot one

* last review

* revert decimal
This commit is contained in:
fig02 2022-12-24 12:18:57 -05:00 committed by GitHub
parent 4a9873775c
commit 92e03cf747
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GPG key ID: 4AEE18F83AFDEB23
171 changed files with 1771 additions and 1773 deletions

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@ -387,7 +387,7 @@ s32 func_80AADEF0(EnMm* this, PlayState* play) {
Math_SmoothStepToS(&this->actor.shape.rot.y, this->yawToWaypoint, 1, 2500, 0);
this->actor.world.rot.y = this->actor.shape.rot.y;
Math_SmoothStepToF(&this->actor.speedXZ, this->speedXZ, 0.6f, this->distToWaypoint, 0.0f);
Math_SmoothStepToF(&this->actor.speed, this->speedXZ, 0.6f, this->distToWaypoint, 0.0f);
Actor_MoveForward(&this->actor);
Actor_UpdateBgCheckInfo(play, &this->actor, 0.0f, 0.0f, 0.0f, UPDBGCHECKINFO_FLAG_2);
@ -401,7 +401,7 @@ void func_80AAE224(EnMm* this, PlayState* play) {
this->mouthTexIndex = RM_MOUTH_CLOSED;
this->unk_254 |= 1;
this->unk_1E0 = 0;
this->actor.speedXZ = 0.0f;
this->actor.speed = 0.0f;
EnMm_ChangeAnim(this, RM_ANIM_SIT_WAIT, &this->curAnimIndex);
}
}