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speedXZ -> speed (#1477)
* speedXZ -> speed * += * revert arg in player function * anon review * engineer review * forgot one * last review * revert decimal
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171 changed files with 1771 additions and 1773 deletions
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@ -182,7 +182,7 @@ void func_80AAF2BC(EnMm2* this, PlayState* play) {
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}
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SkelAnime_Update(&this->skelAnime);
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this->unk_1F6++;
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Math_SmoothStepToF(&this->actor.speedXZ, 10.0f, 0.6f, 2.0f, 0.0f);
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Math_SmoothStepToF(&this->actor.speed, 10.0f, 0.6f, 2.0f, 0.0f);
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}
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void func_80AAF330(EnMm2* this, PlayState* play) {
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