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speedXZ -> speed (#1477)

* speedXZ -> speed

* +=

* revert arg in player function

* anon review

* engineer review

* forgot one

* last review

* revert decimal
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fig02 2022-12-24 12:18:57 -05:00 committed by GitHub
parent 4a9873775c
commit 92e03cf747
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171 changed files with 1771 additions and 1773 deletions

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@ -947,7 +947,7 @@ void EnSt_BounceAround(EnSt* this, PlayState* play) {
this->actor.shape.rot = this->actor.world.rot;
if (EnSt_IsDoneBouncing(this, play)) {
this->actor.shape.yOffset = 400.0f;
this->actor.speedXZ = 1.0f;
this->actor.speed = 1.0f;
this->actor.gravity = -2.0f;
EnSt_SetupAction(this, EnSt_FinishBouncing);
} else {