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speedXZ -> speed (#1477)
* speedXZ -> speed * += * revert arg in player function * anon review * engineer review * forgot one * last review * revert decimal
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171 changed files with 1771 additions and 1773 deletions
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@ -183,7 +183,7 @@ void func_80B4B010(EnZl1* this, PlayState* play) {
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Letterbox_SetSizeTarget(32);
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Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_NOTHING_ALT);
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player->actor.world.pos = playerPos;
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player->actor.speedXZ = 0.0f;
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player->actor.speed = 0.0f;
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this->unk_1E2 = 0;
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this->actionFunc = func_80B4B240;
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Audio_PlayFanfare(NA_BGM_APPEAR);
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