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speedXZ -> speed (#1477)

* speedXZ -> speed

* +=

* revert arg in player function

* anon review

* engineer review

* forgot one

* last review

* revert decimal
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fig02 2022-12-24 12:18:57 -05:00 committed by GitHub
parent 4a9873775c
commit 92e03cf747
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171 changed files with 1771 additions and 1773 deletions

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@ -326,7 +326,7 @@ s32 EnZl4_SetupFromLegendCs(EnZl4* this, PlayState* play) {
playerx->world.pos.x += 56.0f * Math_SinS(rotY);
playerx->world.pos.z += 56.0f * Math_CosS(rotY);
player->linearVelocity = playerx->speedXZ = 0.0f;
player->linearVelocity = playerx->speed = 0.0f;
EnZl4_SetActiveCamMove(play, 5);
Letterbox_SetSizeTarget(32);
@ -437,7 +437,7 @@ s32 EnZl4_CsWaitForPlayer(EnZl4* this, PlayState* play) {
rotY = this->actor.shape.rot.y;
playerx->world.pos.x += 56.0f * Math_SinS(rotY);
playerx->world.pos.z += 56.0f * Math_CosS(rotY);
playerx->speedXZ = 0.0f;
playerx->speed = 0.0f;
player->linearVelocity = 0.0f;
return true;
}