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speedXZ -> speed (#1477)
* speedXZ -> speed * += * revert arg in player function * anon review * engineer review * forgot one * last review * revert decimal
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171 changed files with 1771 additions and 1773 deletions
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@ -292,8 +292,8 @@ void ObjTsubo_LiftedUp(ObjTsubo* this, PlayState* play) {
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}
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void ObjTsubo_SetupThrown(ObjTsubo* this) {
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this->actor.velocity.x = Math_SinS(this->actor.world.rot.y) * this->actor.speedXZ;
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this->actor.velocity.z = Math_CosS(this->actor.world.rot.y) * this->actor.speedXZ;
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this->actor.velocity.x = Math_SinS(this->actor.world.rot.y) * this->actor.speed;
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this->actor.velocity.z = Math_CosS(this->actor.world.rot.y) * this->actor.speed;
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this->actor.colChkInfo.mass = 240;
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D_80BA1B50 = (Rand_ZeroOne() - 0.7f) * 2800.0f;
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D_80BA1B58 = (Rand_ZeroOne() - 0.5f) * 2000.0f;
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